Difference between revisions of "Guide:Getting Started"

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==Build a City==
 
==Build a City==
 
Building a city, maintaining inferstructure and keeping your sims happy can be hectic. [[Key commands]] are helpful tools that will make any mayor's life easier.
 
Building a city, maintaining inferstructure and keeping your sims happy can be hectic. [[Key commands]] are helpful tools that will make any mayor's life easier.
===Interface===
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===Surveying for Resources===
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Before constructing your city, use the data maps to locate the [[commodities|resource]] deposits, water aquifer and [[wind]] direction of your site. You can access various data maps through the tab at the bottom right side of your screen.
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[[File:water data map.png]]The water data map button reveals the city's water table. The darker blue an area is the more water is contains.
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[[File:coal data map.png]]The [[coal]] data map button reveals the city's underground coal deposits. The darker grey an area is the more coal it contains.
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[[File:ore data map.png]]The [[ore]] data map button reveals the city's underground ore deposits. The darker brown an area is the more ore it contains.
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[[File:oil data map.png]]The [[oil]] data map button reveals the city's oil reservoirs. The darker black or grey an area is the more oil it contains.
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*If you want to mine ore, coal or drill oil, avoid constructing buildings on top of deposits. [[Coal Mine|Mines]] and [[Oil Well|wells]] also produce pollution and lower the land value of nearby areas. Be sure to keep high [[wealth]] residential zones away from these dirty locations.
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[[File:wind data map.png]]The wind data map shows the blue arrows that indicate the direction of the wind blowing over your city.
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*[[Air Pollution|Air pollution]] is an important source of [[happiness|unhappiness]] for your Sims. Air pollution follows the direction of the wind through the city. Be sure to construct [[Coal Power Plant|coal]] and [[Oil Power Plant|oil power plant]]s and level 1 tech industrial buildings at the edge of your city, in the direction of the blue arrows.
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===Laying Roads===
 
===Laying Roads===
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Before you can build anything, your city must have a road connection to the regional highway. Regional highway connects your city to the rest of the region. It is how moving vans, construction crews, immigrants and tourists enter your city.
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*A short [[Medium Density Avenue|medium density avenue]] is ideal for regional highway connection. Avenues are wider and can handle more traffic than normal roads. They have 6 lanes while roads have only 4.
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[[Roads]] are the essential building blocks of a city. They carry not only traffic but also water, [[power]] and sewage through your city. Roads must be constructed before [[zones]] and [[ploppables|structures]] can be built.
 
[[Roads]] are the essential building blocks of a city. They carry not only traffic but also water, [[power]] and sewage through your city. Roads must be constructed before [[zones]] and [[ploppables|structures]] can be built.
  

Latest revision as of 14:30, 1 May 2013

Getting Started: Region Creation and City building

Create a Region

Choose a Region

Choose a region.jpg

Begin your region creation by selecting the Create Game tab. Scroll through the slide of available regions. After choosing a region, click Next.

Set up Your Region

Set up your region.jpg

First name your region. At the Multiplayer option, select either Public or Private region. Public region allows anyone to join your region and claim a city. Private region allows only the players you've invited to join your region.

  • If you just want to play by yourself or with your friends, select the Private Region. If you want to play with random people and make some friends, select the Public Region.

Select the Sandbox mode if you want to play with infinite money, instantaneous building construction, no random disasters and other cheats. While in Sandbox mode, you won't be able to unlock achievements, get on the leaderboards or impact the Global Market.

  • Sandbox mode can be used to test out builds or wreak havoc on your citizens with minimal consequences.

Claim a City

Claim a city.jpg

Now, you are shown all the city and Great Work plots in your chosen region. Click on a city plot to see all the available resources along with a short description about the city. The resources indicators show the amount of coal, ore, oil, water and wind available at that site.

  • 0 bars means that the resource is unavailable while 3 bars indicates that the resource is plentiful.

This regional view also shows the roads (white lines) and rail (yellow line) running through the cities.

Click "Claim" to start your city.

Build a City

Building a city, maintaining inferstructure and keeping your sims happy can be hectic. Key commands are helpful tools that will make any mayor's life easier.

Surveying for Resources

Before constructing your city, use the data maps to locate the resource deposits, water aquifer and wind direction of your site. You can access various data maps through the tab at the bottom right side of your screen.

Water data map.pngThe water data map button reveals the city's water table. The darker blue an area is the more water is contains.

Coal data map.pngThe coal data map button reveals the city's underground coal deposits. The darker grey an area is the more coal it contains.

Ore data map.pngThe ore data map button reveals the city's underground ore deposits. The darker brown an area is the more ore it contains.

Oil data map.pngThe oil data map button reveals the city's oil reservoirs. The darker black or grey an area is the more oil it contains.

  • If you want to mine ore, coal or drill oil, avoid constructing buildings on top of deposits. Mines and wells also produce pollution and lower the land value of nearby areas. Be sure to keep high wealth residential zones away from these dirty locations.

Wind data map.pngThe wind data map shows the blue arrows that indicate the direction of the wind blowing over your city.

  • Air pollution is an important source of unhappiness for your Sims. Air pollution follows the direction of the wind through the city. Be sure to construct coal and oil power plants and level 1 tech industrial buildings at the edge of your city, in the direction of the blue arrows.

Laying Roads

Before you can build anything, your city must have a road connection to the regional highway. Regional highway connects your city to the rest of the region. It is how moving vans, construction crews, immigrants and tourists enter your city.

  • A short medium density avenue is ideal for regional highway connection. Avenues are wider and can handle more traffic than normal roads. They have 6 lanes while roads have only 4.

Roads are the essential building blocks of a city. They carry not only traffic but also water, power and sewage through your city. Roads must be constructed before zones and structures can be built.

There are 5 patterns in your road toolkit:

Straight road draws the road in a straight line from the starting spot.

Square road draws 4 roads in a rectangular shape. SHIFT can be held down to draw the 4 roads in a perfect square.

Arced road draws a slightly curved version of the straight road.

Curvy road draws a road that follows your cursor while you're dragging your mouse. You can draw a road with any kind of curve.

Circle road draws an oval shaped road. SHIFT can be held down to draw the road in a perfect circle.

  • You can enable a grid guide by holding down ALT key.

Roads can be upgraded and downgraded. Upgrading roads allow better traffic flow.

  • You can start off with dirt roads, as your city's population and traffic increase, dirt roads can be upgraded to low density roads then medium density roads to reduce traffic congestion and improve traffic flow.

Proper Zoning

Zones are divided into 3 types, residential (green), commercial (blue) and industrial (red). Residential zone is where sims live, commercial zone is where sims shop and industrial zone is where sims work.

To zone an area, select a zone type and apply it to any side of a road. The marked zone will have a colored strip that borders the road. Sims will move in and construct the buildings corresponding to the zone type you've selected.