Difference between revisions of "City Specializations"

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In [[SimCity]], cities can be specialized to serve specific purposes.
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In [[SimCity]], [[cities]] can be specialized to serve specific purposes.
  
Cities can not only specialize into any of the [[#Big Businesses|big businesses]] but also create their own roles in the region and the global economy.
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Cities can not only specialize into any of the [[#Big Businesses|big businesses]] but also create their own roles.
  
 
=Big Businesses=
 
=Big Businesses=
Each city can specialize in one or more big businesses.
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[[File:simcity smelting factory.jpg|400px|thumb|right|Mining City]]
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[[File:Petroleum_city.jpg|400px|thumb|right|Drilling City]]
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[[File:Electronics_city.jpg|400px|thumb|right|Electronics City]]
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[[File:simcity trading city.jpg|400px|thumb|right|Trading City]]
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[[File:simcity gambling city.jpg|400px|thumb|right|Gambling City]]
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Each city can specialize in one or more big businesses. The player becomes not only a mayor but also a business mogul.
  
 
*Big businesses are pre-determined by Maxis.
 
*Big businesses are pre-determined by Maxis.
  
The player becomes not only a mayor but also a business mogul.
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There are five big businesses in the game: [[#Mining|mining]], [[#Drilling|drilling]], [[#Electronics|electronics]], [[#Trade|trade]], and [[#Gambling|gambling]]. Each of the big businesses has its own global [[leaderboards|leaderboard]].  
 
 
There are five big businesses in the game: [[#Mining|mining]], [[#Drilling|drilling]], [[#Electronics|electronics]], [[#Trade|trade]], and [[#Gambling|gambling]].
 
 
 
*Each big business has its own global [[leaderboard]].
 
 
 
*The player's rank is determined by the amount of profit from that business in the past 12 months.
 
  
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*The player's rank on the leaderboard is determined by the amount of profit from that business in the past 12 months.
 
==Mining==
 
==Mining==
[[File:smelting_factory.gif|300px|thumb|right|Mining City]]
 
 
 
: ''Main article: [[Mining]]''
 
: ''Main article: [[Mining]]''
  
Mining require to be extracted from the ground and processed into more valuable resources.
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Cities specialized in mining extract [[ore]] and [[coal]] for profit. To extract the minerals, [[Coal Mine|Coal]] and [[Ore Mine|Ore Mines]] must be constructed directly above the corresponding deposits. Extracted ore and coal can be exported to the [[Global Market]] for immediate profit. [[Coal Power Plant]]s burn coal to generate [[power|electricity]]. A [[Smelting Factory|Smelting Factory]] can be constructed to process ore and coal into more valuable resources: [[alloy]] and [[metal]].  
 
 
*Make sure to inspect the region to find where the coal, ore, and oil deposits are before you claim your city.  
 
 
 
As the player advance his or her Mining business, the player can dig up larger quantities of coal and ore.  
 
 
 
*More money can be made if the player builds a smelting plant to convert the minerals into metal and alloy.
 
  
 
==Drilling==
 
==Drilling==
[[File:Petroleum_city.jpg|300px|thumb|right|Drilling City]]
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:''Main article: [[Drilling]]''
  
:''Main article: [[Drilling]]''
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Cities specialized in Drilling extract and process oil for profit. To extract oil, [[Oil Well]] must be constructed above oil reservoirs. Extracted oil can be exported to the Global Market for immediate profit. Oil Power Plants burn oil to generate electricity. [[Oil Refinery]] can be constructed to process oil into more valuable resources: [[fuel]] and [[plastic]].
Cities specialized in Drilling extract and process [[oil]] for profit.
 
  
A [[Oil Refinery|refinery]] can be built to convert oil into [[fuel]] and [[plastic]].
 
 
==Electronics==
 
==Electronics==
[[File:Electronics_city.jpg|300px|thumb|right|Electronics City]]
 
 
: ''Main article: [[Electronics]]''
 
: ''Main article: [[Electronics]]''
Electronics city manufactures [[microprocessors]], [[TVs]] and [[computers]] from [[metal]], [[alloy]] and plastic.
 
 
Electronics manufacturing has high profit margin but requires substantial investment in [[education]] and [[Mass Transit|transportation]] infrastructure.
 
  
==Trade==
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Cities specialized in electronics manufacture [[processors]], [[TV]] and [[computer]] from alloy and plastic. Processors, TV and computer can be exported to the Global Market for profit or used to construct various [[Great Works]]. Alloy and plastic can be manufactured from mining and drilling industries or imported from Global Market. Electronic city employs a large [[education|educated]] workforce.
Trade is about buying and selling resources on the [[Global Market]].
 
  
*Buy low, sell high is the main principle.
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==Trading==
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:''Main article: [[Trading]]''
  
The key to trade is to import resources when their prices are low and export resources when their prices are high.
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Cities specialized in trading buy and sell commodities on the Global Market to generate profit. The key to successful trading is importing resources when their prices are low and exporting them when their prices are high. A [[Trade Depot]] must be constructed before the player can start trading. A [[Trade Port|trade port]] can be constructed to accelerate the trading processes. A city specialized in trading will have many trucks and cargo ships moving goods into and out of the city.
 
 
A city specialized in trade will have many trucks, freight trains, and cargo ships moving goods into and out of the city.
 
  
 
==Gambling==
 
==Gambling==
[[File:Casino_city.jpg|300px|thumb|right|Gambling City]]
 
 
: ''Main article: [[Gambling]]''
 
: ''Main article: [[Gambling]]''
A gambling city relies on [[#Gambling Structures|casino]]s to attract tourists and generate revenue.
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A gambling city relies on [[Gambling#Gambling Structures|casinos]] to attract tourists and generate revenue.
  
 
*Gambling specialization focuses on attracting tourists instead of the gathering resources or manufacturing goods.
 
*Gambling specialization focuses on attracting tourists instead of the gathering resources or manufacturing goods.
  
Gambling city requires the construction of an adequate [[Mass Transit|mass transit]] system to bring in tourists and avoid traffic congestion.
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Gambling city requires the construction of an adequate [[Mass Transit|mass transit]] system to bring in tourists and avoid traffic congestion. Casinos attract criminals. A large [[police]] force is needed to combat the increase in crime.
 
 
Casinos attract criminals. A large [[police]] force is needed to combat the increase in crime.  
 
  
 
=Other Specializations=
 
=Other Specializations=
 
==Education==
 
==Education==
Some advanced industries, businesses and structures require educated citizens as workers.  
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:''Main article: [[Education]]''
 
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High tech industries, services and structures require educated citizens as workers. Sims from one city can attend schools in nearby cities.  
Schools and Colleges are two types of educational [[ploppables]].
 
  
 
==Culture==
 
==Culture==
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*It is similar to Gambling specialization and can be paired with it.
 
*It is similar to Gambling specialization and can be paired with it.
  
There are 2 types of culture buildings, [[Culture#Standards|Standards]] and [[Culture#Wonders|Wonders]].
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There are 2 types of culture buildings, [[Culture#Standards|Standards]] and [[Landmarks]]. Landmarks are further divided into two additional types, [[Landmarks#Venues|Venues]] and [[Landmarks#Attracters|Attracters]].  
 
 
Wonders are further divided into two additional types, [[Culture#Venues|Venues]] and [[Culture#Attracters|Attracters]].  
 
  
*Only 3 Wonders can be built in a city.  
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*Only 3 Landmarks can be built in a city.  
  
 
==Power==
 
==Power==

Latest revision as of 16:10, 9 March 2013

In SimCity, cities can be specialized to serve specific purposes.

Cities can not only specialize into any of the big businesses but also create their own roles.

Big Businesses

Mining City
Drilling City
Electronics City
Trading City
Gambling City

Each city can specialize in one or more big businesses. The player becomes not only a mayor but also a business mogul.

  • Big businesses are pre-determined by Maxis.

There are five big businesses in the game: mining, drilling, electronics, trade, and gambling. Each of the big businesses has its own global leaderboard.

  • The player's rank on the leaderboard is determined by the amount of profit from that business in the past 12 months.

Mining

Main article: Mining

Cities specialized in mining extract ore and coal for profit. To extract the minerals, Coal and Ore Mines must be constructed directly above the corresponding deposits. Extracted ore and coal can be exported to the Global Market for immediate profit. Coal Power Plants burn coal to generate electricity. A Smelting Factory can be constructed to process ore and coal into more valuable resources: alloy and metal.

Drilling

Main article: Drilling

Cities specialized in Drilling extract and process oil for profit. To extract oil, Oil Well must be constructed above oil reservoirs. Extracted oil can be exported to the Global Market for immediate profit. Oil Power Plants burn oil to generate electricity. Oil Refinery can be constructed to process oil into more valuable resources: fuel and plastic.

Electronics

Main article: Electronics

Cities specialized in electronics manufacture processors, TV and computer from alloy and plastic. Processors, TV and computer can be exported to the Global Market for profit or used to construct various Great Works. Alloy and plastic can be manufactured from mining and drilling industries or imported from Global Market. Electronic city employs a large educated workforce.

Trading

Main article: Trading

Cities specialized in trading buy and sell commodities on the Global Market to generate profit. The key to successful trading is importing resources when their prices are low and exporting them when their prices are high. A Trade Depot must be constructed before the player can start trading. A trade port can be constructed to accelerate the trading processes. A city specialized in trading will have many trucks and cargo ships moving goods into and out of the city.

Gambling

Main article: Gambling

A gambling city relies on casinos to attract tourists and generate revenue.

  • Gambling specialization focuses on attracting tourists instead of the gathering resources or manufacturing goods.

Gambling city requires the construction of an adequate mass transit system to bring in tourists and avoid traffic congestion. Casinos attract criminals. A large police force is needed to combat the increase in crime.

Other Specializations

Education

Main article: Education

High tech industries, services and structures require educated citizens as workers. Sims from one city can attend schools in nearby cities.

Culture

Main article: Culture

Culture specialization focuses on attracting and keeping tourists.

  • It is similar to Gambling specialization and can be paired with it.

There are 2 types of culture buildings, Standards and Landmarks. Landmarks are further divided into two additional types, Venues and Attracters.

  • Only 3 Landmarks can be built in a city.

Power

A power city constructs power plants to generate power for not only itself but also neighboring cities.

  • Revenue is generated from selling power to nearby cities.

Garbage

A garbage city also known as recycling city takes waste from other cities in the region for a fee and recyles the wastse to regenerate plastic, metal and alloy.

References

Specializing SimCity