Roads

Revision as of 11:16, 7 March 2013 by Planner (talk | contribs)

Revision as of 11:16, 7 March 2013 by Planner (talk | contribs)

High Density Street
High Density Streetcar Avenue
Simcity roads.jpg

Roads are essential building blocks of a city. They carry not only traffic but also power, water and sewage through your city. Roads must be constructed before zones and other structures can be built. Types of Roads determine the density of nearby zones.

  • Before Sims can populate a city, a road must be constructed from the regional highway.

Contents

Building Roads

All roads must be constructed from pre-existing roads. The initial road is built from the regional highway. All roads can be upgraded and downgraded. The road toolkit includes straight road, arced road, curved road and circle road.

Types of Roads

Low Density Dirt Road

Main article: Low Density Dirt Road
  • Cost: $2 • Maximum density supported: Low • Lanes: 1

Low Density Street

Main article: Low Density Street
  • Cost: $12 • Maximum Density: Low • Lanes: 2

Medium Density Street

Main article: Medium Density Street
  • Cost: $16 • Maximum Density: Medium • Lanes: 4

High Density Street

Main article: High Density Street
  • Cost: $18 • Maximum Density: High • Lanes: 4

Medium Density Avenue

Main article: Medium Density Avenue
  • Cost: $10 • Maximum Density: Medium • Lanes: 4

High Density Avenue

Main article: High Density Avenue
  • Cost: $20 • Maximum Density: High • Lanes: 6

High Density Streetcar Avenue

Main article: High Density Streetcar Avenue
  • Cost: $30 • Maximum Density: High • Lanes: 6