Difference between revisions of "Arcology"

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Arcologies are designed to be self-sufficient.
 
Arcologies are designed to be self-sufficient.
  
Arcology will be in [[SimCity]], it will be part of [[Great Works]].
+
Arcology is in [[SimCity|Simcity(2013)]], it is one of the [[Great Works]].
  
 
In game description: ''"Building this towering pinnacule of human architechture requires skilled workers and resources. This dense ecosystem contains everything necessary to sustain a massive community.  Sims live here but many of them will commute to cities in the region to work, go to school or shop."''
 
In game description: ''"Building this towering pinnacule of human architechture requires skilled workers and resources. This dense ecosystem contains everything necessary to sustain a massive community.  Sims live here but many of them will commute to cities in the region to work, go to school or shop."''

Revision as of 20:39, 2 March 2013

Arcology
Information
cost • §1,000,000

• 2,800 tons of Metal

• 1,000 tons of Alloy

• 60,000 crates of TVs

upkeep §300
requirement City in region with 58,000 or more residents.
function Benefits Works, Shoppers and Students

Arcology is the fusion of architecture and ecology.

They are futuristic cities with a variety of residential, commercial and agricultural structures.

Arcologies are designed to be self-sufficient.

Arcology is in Simcity(2013), it is one of the Great Works.

In game description: "Building this towering pinnacule of human architechture requires skilled workers and resources. This dense ecosystem contains everything necessary to sustain a massive community. Sims live here but many of them will commute to cities in the region to work, go to school or shop."