Difference between revisions of "Health"

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(Health Maps)
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[[File:simcity hospital.jpg|400px|thumb|right|SimCity Hospital]]
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[[File:simcity clinic.jpg|400px|thumb|right|Clinic]]
Sims can get sick. Sick Sims have lower happiness and are more likely to die.  
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[[File:simcity hospital 2.jpg|400px|thumb|right|Hospital]]
 
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Sims can get sick. Sickness leads to injuries and injuries lead to deaths. Injured Sims will die unless they are rescued by ambulances. Sick Sims are unhappy, they will stay home from work and can get evicted from their places of residence. [[Clinic]] can be constructed to treat sick and injured Sims in a small city. A [[Hospital]] is needed to keep a city with large population healthy.  
[[Clinic]]s can be built to treat sick Sims.
 
 
 
*Clinic is cheap and is suitable for small towns.
 
 
 
A [[Hospital]] should be built after larger cities.  
 
  
 
==Health Structures==
 
==Health Structures==
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===Clinic===
 
: ''Main article: [[Clinic]]''
 
: ''Main article: [[Clinic]]''
'''Clinic''' improves the health and happiness of Sims.  
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Clinic provides rudimentary healthcare for your city. It should be expanded with additional [[Ambulance Bay (Clinic)|Ambulance Bay]]s and [[Patient Rooms (Clinic)|Patient Room]]s as your city's population increases.  
 
 
*It is suitable for a small town.
 
  
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===Hospital===
 
: ''Main article: [[Hospital]]''
 
: ''Main article: [[Hospital]]''
'''Hospital''' is a large facility that improves the health and happiness of Sims.
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Hospital is a large healthcare facility that is able to significantly improve the health, recovery time and survivability of your Sims. It can also be used to provide healthcare for your neighboring [[cities]].  
 
 
*Hospitals are needed for larger cities.
 
  
 
==Health Vehicles==
 
==Health Vehicles==
Ambulance -  
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Ambulance - brings injured Sims to clinic or hospital.
  
 
* can earns Simoleons for treating injured Sims in neighboring cities.
 
* can earns Simoleons for treating injured Sims in neighboring cities.
  
Wellness Van -  
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Wellness Van - lowers the chance of Sims getting sick.
  
* becomes avilable by adding a Wellness Center to a Hospital.
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* becomes available by adding a [[Wellness Center]] module to a Hospital.
  
 
==Health Maps==
 
==Health Maps==
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'''Germ''' - shows where sickness is located.
 
'''Germ''' - shows where sickness is located.
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[http://www.evitalitaet.net/fr/ Source]
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[[Category:Services]]
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{{Health}}

Latest revision as of 22:36, 22 March 2019

Clinic
Hospital

Sims can get sick. Sickness leads to injuries and injuries lead to deaths. Injured Sims will die unless they are rescued by ambulances. Sick Sims are unhappy, they will stay home from work and can get evicted from their places of residence. Clinic can be constructed to treat sick and injured Sims in a small city. A Hospital is needed to keep a city with large population healthy.

Health Structures

Clinic

Main article: Clinic

Clinic provides rudimentary healthcare for your city. It should be expanded with additional Ambulance Bays and Patient Rooms as your city's population increases.

Hospital

Main article: Hospital

Hospital is a large healthcare facility that is able to significantly improve the health, recovery time and survivability of your Sims. It can also be used to provide healthcare for your neighboring cities.

Health Vehicles

Ambulance - brings injured Sims to clinic or hospital.

  • can earns Simoleons for treating injured Sims in neighboring cities.

Wellness Van - lowers the chance of Sims getting sick.

Health Maps

Health - shows the condition of Sims' health, how many Sims are in clinic, the germ levels of city and past sickness events.

Germ - shows where sickness is located.

Source


Health
Clinic Ambulance BayPatient Rooms
Hospital Ambulance BayPatient RoomsEmergency CenterWellness Center
Diagnostic LabSurgical CenterMediDrone Hangar