Difference between revisions of "Desolation"

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Desolation is a desert [[region]] recovering from a nuclear disaster. Most cities will take advantage of the natural desert canyon land beauty. Only an expert mayor should take on the challenge at the bottom of the crater in the [[Fallout Epicenter]] city site. New buildings from [[Cities of Tomorrow]] should help with this challenge.  
 
Desolation is a desert [[region]] recovering from a nuclear disaster. Most cities will take advantage of the natural desert canyon land beauty. Only an expert mayor should take on the challenge at the bottom of the crater in the [[Fallout Epicenter]] city site. New buildings from [[Cities of Tomorrow]] should help with this challenge.  
  
*Desolation has 7 [[cities]].
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*Desolation has 7 [[cities]] and 1 [[Great Work]] site.
  
 
==Cities==
 
==Cities==
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1. Whitesand Springs - Underground aquifers provide reserves of water unrivaled in this dusty [[region]]. Mayors who found a city here can supply water to the entire region.
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2. Amchitka Mesa - Rich in all natural resources, this site provides everything an [[OmegaCo]] or [[mining]] city could want, including open spaces for building a town full of workers.
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3. Fallout Epicenter - This irradiated crater is the site of a nuclear disaster. An [[Academy]] in the region can research the [[Ground Scrubber]], to remove radiation from this site, providing access to resources in this crater.
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4. Vastrap Ridge - This dry site is dominated by Vastrap Ridge itself. Tunnel through the ridge to reach deep deposits of natural resources.
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5. Arroyo Alamogordo - Lacking natural resources, this site borders the river Rio Blanco, providing a shoreline for cargo ships or [[Wave Power Plant]]s.
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6.
  
 
{{regions}}
 
{{regions}}

Revision as of 05:04, 13 November 2013

Desolation is a desert region recovering from a nuclear disaster. Most cities will take advantage of the natural desert canyon land beauty. Only an expert mayor should take on the challenge at the bottom of the crater in the Fallout Epicenter city site. New buildings from Cities of Tomorrow should help with this challenge.

Cities

1. Whitesand Springs - Underground aquifers provide reserves of water unrivaled in this dusty region. Mayors who found a city here can supply water to the entire region.

2. Amchitka Mesa - Rich in all natural resources, this site provides everything an OmegaCo or mining city could want, including open spaces for building a town full of workers.

3. Fallout Epicenter - This irradiated crater is the site of a nuclear disaster. An Academy in the region can research the Ground Scrubber, to remove radiation from this site, providing access to resources in this crater.

4. Vastrap Ridge - This dry site is dominated by Vastrap Ridge itself. Tunnel through the ridge to reach deep deposits of natural resources.

5. Arroyo Alamogordo - Lacking natural resources, this site borders the river Rio Blanco, providing a shoreline for cargo ships or Wave Power Plants.

6.


Sunrunner BayCape TrinityWhitewater ValleySerenity KeyReflection AtollEdgewater BayDesolationVerdant JungleGranite LakeHorizon ArchipelagoRambling BadlandsViridian WoodsTitan GorgeDiscovery Delta