Difference between revisions of "Wealth"

From SimCity Wiki
Jump to: navigation, search
Line 1: Line 1:
The population of your city is divided into 3 levels of wealth: low wealth (§), medium wealth (§§) and high wealth (§§§). Your Sims will live, work and shop in buildings that correspond to their levels of wealth. For example high wealth Sims will only live in high wealth residential buildings and shop in high wealth commercial buildings. All residential (R) and commercial (C) buildings are divided into 3 levels of wealth.
+
The population of your city is divided into 3 levels of wealth: low wealth (§), medium wealth (§§) and high wealth (§§§). All residential (R) and commercial (C) buildings are divided into the same 3 levels of wealth. Your Sims will live, work and shop in buildings that correspond to their levels of wealth.  
 +
 
 +
*For example high wealth Sims will only live in high wealth residential buildings and shop in high wealth commercial buildings.  
 +
 
 +
High wealth shops and housing are attracted to areas of high land value. Different [[cities]] have different natural land values. Beach-side properties and high cliff views tend to have higher land values. Players can also increase the land value of an area by placing [[parks]], [[Manor's House]] and [[Mayor's Mansion]] next to it.

Revision as of 06:50, 1 April 2013

The population of your city is divided into 3 levels of wealth: low wealth (§), medium wealth (§§) and high wealth (§§§). All residential (R) and commercial (C) buildings are divided into the same 3 levels of wealth. Your Sims will live, work and shop in buildings that correspond to their levels of wealth.

  • For example high wealth Sims will only live in high wealth residential buildings and shop in high wealth commercial buildings.

High wealth shops and housing are attracted to areas of high land value. Different cities have different natural land values. Beach-side properties and high cliff views tend to have higher land values. Players can also increase the land value of an area by placing parks, Manor's House and Mayor's Mansion next to it.