Difference between revisions of "Roads"
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Roads are essential building blocks of a city. They carry not only traffic but also [[power]], [[water]] and [[sewage]] through your city. Roads must be constructed before [[zones]] and other [[ploppables|structures]] can be built. [[#Types of Roads|Types of Roads]] determine the density of nearby [[zones]]. | Roads are essential building blocks of a city. They carry not only traffic but also [[power]], [[water]] and [[sewage]] through your city. Roads must be constructed before [[zones]] and other [[ploppables|structures]] can be built. [[#Types of Roads|Types of Roads]] determine the density of nearby [[zones]]. | ||
+ | When Sims are happy enough (and there is enough space) the houses can upgrade to the next level of density by upgrading the roads. Low Density will give you houses. Medium Density will give you apartments. High density will give you skyscrapers. | ||
*Before Sims can populate a city, a road must be constructed from the [[regional highway]]. | *Before Sims can populate a city, a road must be constructed from the [[regional highway]]. |
Revision as of 03:54, 3 April 2013
Roads are essential building blocks of a city. They carry not only traffic but also power, water and sewage through your city. Roads must be constructed before zones and other structures can be built. Types of Roads determine the density of nearby zones. When Sims are happy enough (and there is enough space) the houses can upgrade to the next level of density by upgrading the roads. Low Density will give you houses. Medium Density will give you apartments. High density will give you skyscrapers.
- Before Sims can populate a city, a road must be constructed from the regional highway.
Contents
Building Roads
All roads must be constructed from pre-existing roads. The initial road is built from the regional highway. All roads can be upgraded and downgraded. The road toolkit includes straight road, arced road, curved road and circle road.
Its recommended (if your playing sandbox mode) to lay out your streetcar roads first, and weave it through the core and important locations of your city. Place your street car stops at culture,gambling,etc. locations when designing your new city. When your city gets developed enough and populate, your sims will start to beg heavily for streetcars. Thats why you lay these roads out first. Plus you re-leaf a lot of traffic problems in your city and makes your sims super happy.
Types of Roads
Low Density Dirt Road
- Main article: Low Density Dirt Road
- Cost: $2 • Maximum density supported: Low • Lanes: 1
Low Density Street
- Main article: Low Density Street
- Cost: $12 • Maximum Density: Low • Lanes: 2
Medium Density Street
- Main article: Medium Density Street
- Cost: $16 • Maximum Density: Medium • Lanes: 4
High Density Street
- Main article: High Density Street
- Cost: $18 • Maximum Density: High • Lanes: 4
Medium Density Avenue
- Main article: Medium Density Avenue
- Cost: $10 • Maximum Density: Medium • Lanes: 4
High Density Avenue
- Main article: High Density Avenue
- Cost: $20 • Maximum Density: High • Lanes: 6
High Density Streetcar Avenue
- Main article: High Density Streetcar Avenue
- Cost: $30 • Maximum Density: High • Lanes: 6