Difference between revisions of "Roads"

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[[File:simcity high density streetcar avenue.gif|400px|thumb|right|High Density Streetcar Avenue|]]
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Roads are essential building blocks of a city. They carry not only traffic but also [[power]], [[water]] and [[sewage]] through your city. Roads must be constructed before [[zones]] and other [[ploppables|structures]] can be built. [[#Types of Roads|Types of Roads]] determine the density of nearby [[zones]].
 
Roads are essential building blocks of a city. They carry not only traffic but also [[power]], [[water]] and [[sewage]] through your city. Roads must be constructed before [[zones]] and other [[ploppables|structures]] can be built. [[#Types of Roads|Types of Roads]] determine the density of nearby [[zones]].

Revision as of 10:43, 7 March 2013

High Density Street
High Density Streetcar Avenue
Simcity roads.jpg

Roads are essential building blocks of a city. They carry not only traffic but also power, water and sewage through your city. Roads must be constructed before zones and other structures can be built. Types of Roads determine the density of nearby zones.

  • Before Sims can populate a city, a road must be constructed from the regional highway.

Building Roads

All roads must be constructed from pre-existing roads. The initial road is built from the regional highway. All roads can be upgraded and downgraded. The road toolkit includes straight road, arced road, curved road and circle road.

Types of Roads

Low Density Dirt Road -

  • Cost: $1 • Maximum Density: Low • Lanes: 1

Low Density Street -

  • Cost: $2 • Maximum Density: Low • Lanes: 2

Medium Density Street -

  • Cost: $4 • Maximum Density: Medium • Lanes: 4

High Density Street -

  • Cost: $7 • Maximum Density: High • Lanes: 4

Medium Density Avenue -

  • Cost: $7 • Maximum Density: Medium • Lanes: 4

High Density Avenue -

  • Cost: $9 • Maximum Density: High • Lanes: 6

High Density Streetcar Avenue -

  • Cost: $12 • Maximum Density: High • Lanes: 6