Difference between revisions of "City Specializations"

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SimCities can be specialized to serve specific purposes.
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In [[SimCity]], [[cities]] can be specialized to serve specific purposes.
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Cities can not only specialize into any of the [[#Big Businesses|big businesses]] but also create their own roles.
  
 
=Big Businesses=
 
=Big Businesses=
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[[File:simcity smelting factory.jpg|400px|thumb|right|Mining City]]
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[[File:Petroleum_city.jpg|400px|thumb|right|Drilling City]]
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[[File:Electronics_city.jpg|400px|thumb|right|Electronics City]]
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[[File:simcity trading city.jpg|400px|thumb|right|Trading City]]
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[[File:simcity gambling city.jpg|400px|thumb|right|Gambling City]]
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Each city can specialize in one or more big businesses. The player becomes not only a mayor but also a business mogul.
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*Big businesses are pre-determined by Maxis.
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There are five big businesses in the game: [[#Mining|mining]], [[#Drilling|drilling]], [[#Electronics|electronics]], [[#Trade|trade]], and [[#Gambling|gambling]]. Each of the big businesses has its own global [[leaderboards|leaderboard]].
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*The player's rank on the leaderboard is determined by the amount of profit from that business in the past 12 months.
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==Mining==
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: ''Main article: [[Mining]]''
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Cities specialized in mining extract [[ore]] and [[coal]] for profit. To extract the minerals, [[Coal Mine|Coal]] and [[Ore Mine|Ore Mines]] must be constructed directly above the corresponding deposits. Extracted ore and coal can be exported to the [[Global Market]] for immediate profit. [[Coal Power Plant]]s burn coal to generate [[power|electricity]]. A [[Smelting Factory|Smelting Factory]] can be constructed to process ore and coal into more valuable resources: [[alloy]] and [[metal]].
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==Drilling==
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:''Main article: [[Drilling]]''
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Cities specialized in Drilling extract and process oil for profit. To extract oil, [[Oil Well]] must be constructed above oil reservoirs. Extracted oil can be exported to the Global Market for immediate profit. Oil Power Plants burn oil to generate electricity. [[Oil Refinery]] can be constructed to process oil into more valuable resources: [[fuel]] and [[plastic]].
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==Electronics==
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: ''Main article: [[Electronics]]''
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Cities specialized in electronics manufacture [[processors]], [[TV]] and [[computer]] from alloy and plastic. Processors, TV and computer can be exported to the Global Market for profit or used to construct various [[Great Works]]. Alloy and plastic can be manufactured from mining and drilling industries or imported from Global Market. Electronic city employs a large [[education|educated]] workforce.
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==Trading==
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:''Main article: [[Trading]]''
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Cities specialized in trading buy and sell commodities on the Global Market to generate profit. The key to successful trading is importing resources when their prices are low and exporting them when their prices are high. A [[Trade Depot]] must be constructed before the player can start trading. A [[Trade Port|trade port]] can be constructed to accelerate the trading processes. A city specialized in trading will have many trucks and cargo ships moving goods into and out of the city.
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==Gambling==
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: ''Main article: [[Gambling]]''
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A gambling city relies on [[Gambling#Gambling Structures|casinos]] to attract tourists and generate revenue.
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*Gambling specialization focuses on attracting tourists instead of the gathering resources or manufacturing goods.
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Gambling city requires the construction of an adequate [[Mass Transit|mass transit]] system to bring in tourists and avoid traffic congestion. Casinos attract criminals. A large [[police]] force is needed to combat the increase in crime.
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=Other Specializations=
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==Education==
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:''Main article: [[Education]]''
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High tech industries, services and structures require educated citizens as workers. Sims from one city can attend schools in nearby cities.
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==Culture==
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:''Main article: [[Culture]]''
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Culture specialization focuses on attracting and keeping tourists.
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*It is similar to Gambling specialization and can be paired with it.
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There are 2 types of culture buildings, [[Culture#Standards|Standards]] and [[Landmarks]]. Landmarks are further divided into two additional types, [[Landmarks#Venues|Venues]] and [[Landmarks#Attracters|Attracters]].
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*Only 3 Landmarks can be built in a city.
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==Power==
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A power city constructs [[power#Power Plants|power plant]]s to generate power for not only itself but also neighboring cities.
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*Revenue is generated from selling power to nearby cities.
  
Each city can specialize in one or more [[big businesses]].
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==Garbage==
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A garbage city also known as recycling city takes [[waste]] from other cities in the region for a fee and recyles the wastse to regenerate [[plastic]], [[metal]] and [[alloy]].
  
The player becomes not only a mayor but also a business mogul.
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==References==
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[http://www.simcity.com/en_US/blog/article/specializing-SimCity Specializing SimCity]

Latest revision as of 16:10, 9 March 2013

In SimCity, cities can be specialized to serve specific purposes.

Cities can not only specialize into any of the big businesses but also create their own roles.

Big Businesses

Mining City
Drilling City
Electronics City
Trading City
Gambling City

Each city can specialize in one or more big businesses. The player becomes not only a mayor but also a business mogul.

  • Big businesses are pre-determined by Maxis.

There are five big businesses in the game: mining, drilling, electronics, trade, and gambling. Each of the big businesses has its own global leaderboard.

  • The player's rank on the leaderboard is determined by the amount of profit from that business in the past 12 months.

Mining

Main article: Mining

Cities specialized in mining extract ore and coal for profit. To extract the minerals, Coal and Ore Mines must be constructed directly above the corresponding deposits. Extracted ore and coal can be exported to the Global Market for immediate profit. Coal Power Plants burn coal to generate electricity. A Smelting Factory can be constructed to process ore and coal into more valuable resources: alloy and metal.

Drilling

Main article: Drilling

Cities specialized in Drilling extract and process oil for profit. To extract oil, Oil Well must be constructed above oil reservoirs. Extracted oil can be exported to the Global Market for immediate profit. Oil Power Plants burn oil to generate electricity. Oil Refinery can be constructed to process oil into more valuable resources: fuel and plastic.

Electronics

Main article: Electronics

Cities specialized in electronics manufacture processors, TV and computer from alloy and plastic. Processors, TV and computer can be exported to the Global Market for profit or used to construct various Great Works. Alloy and plastic can be manufactured from mining and drilling industries or imported from Global Market. Electronic city employs a large educated workforce.

Trading

Main article: Trading

Cities specialized in trading buy and sell commodities on the Global Market to generate profit. The key to successful trading is importing resources when their prices are low and exporting them when their prices are high. A Trade Depot must be constructed before the player can start trading. A trade port can be constructed to accelerate the trading processes. A city specialized in trading will have many trucks and cargo ships moving goods into and out of the city.

Gambling

Main article: Gambling

A gambling city relies on casinos to attract tourists and generate revenue.

  • Gambling specialization focuses on attracting tourists instead of the gathering resources or manufacturing goods.

Gambling city requires the construction of an adequate mass transit system to bring in tourists and avoid traffic congestion. Casinos attract criminals. A large police force is needed to combat the increase in crime.

Other Specializations

Education

Main article: Education

High tech industries, services and structures require educated citizens as workers. Sims from one city can attend schools in nearby cities.

Culture

Main article: Culture

Culture specialization focuses on attracting and keeping tourists.

  • It is similar to Gambling specialization and can be paired with it.

There are 2 types of culture buildings, Standards and Landmarks. Landmarks are further divided into two additional types, Venues and Attracters.

  • Only 3 Landmarks can be built in a city.

Power

A power city constructs power plants to generate power for not only itself but also neighboring cities.

  • Revenue is generated from selling power to nearby cities.

Garbage

A garbage city also known as recycling city takes waste from other cities in the region for a fee and recyles the wastse to regenerate plastic, metal and alloy.

References

Specializing SimCity