Difference between revisions of "Roads"
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[[File:Simcity_roads.jpg|400px|thumb|right]] | [[File:Simcity_roads.jpg|400px|thumb|right]] | ||
− | Roads are essential building blocks of a city. | + | Roads are essential building blocks of a city. They carry not only traffic but also [[power]], [[water]] and [[sewage]] through your city. [[#Types of Roads|Typess of Roads]] determine the density of nearby [[zones]]. Roads must be constructed before [[zones]] and other [[ploppables|structures]] can be built. |
*Before Sims can populate a city, a road must be constructed from the [[regional highway]]. | *Before Sims can populate a city, a road must be constructed from the [[regional highway]]. |
Revision as of 10:33, 7 March 2013
Roads are essential building blocks of a city. They carry not only traffic but also power, water and sewage through your city. Typess of Roads determine the density of nearby zones. Roads must be constructed before zones and other structures can be built.
- Before Sims can populate a city, a road must be constructed from the regional highway.
Building Roads
All roads must be constructed from pre-existing roads. The initial road is built from the regional highway. All roads can be upgraded and downgraded. The road toolkit includes straight road, arced road, curved road and circle road.
Types of Roads
Low Density Dirt Road -
- Cost: $1 • Maximum Density: Low • Lanes: 1
Low Density Street -
- Cost: $2 • Maximum Density: Low • Lanes: 2
Medium Density Street -
- Cost: $4 • Maximum Density: Medium • Lanes: 4
High Density Street -
- Cost: $7 • Maximum Density: High • Lanes: 4
Medium Density Avenue -
- Cost: $7 • Maximum Density: Medium • Lanes: 4
High Density Avenue -
- Cost: $9 • Maximum Density: High • Lanes: 6
High Density Streetcar Avenue -
- Cost: $12 • Maximum Density: High • Lanes: 6