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Education

191 bytes added, 04:44, 22 August 2013
Added level 3 details about community college.
[[File:simcity university.jpg|400px|thumb|right|University]]
Education reduces [[police|crime]], [[Ground Pollution|ground pollution]], [[fire]] risk, [[waste]] and [[health|sickness]]. Educated Sims are more likely to [[Recycling Center|recycle ]] and consume less [[water]] and [[power]]. Although [[#Education Structures|schools]] generate no revenue, they increase the [[happiness ]] and education levels of your residence. Educated Sims increase the tech levels of your industrial buildings.
*Your Sims will go to the school closest to their residences. There is no need to build every educational structure.
===Grade School===
: ''Main article: [[Grade School]]''
Grade school is the most basic educational structure. It not only increases your city's educational level by educating young Sims but also reduces the overall crime rate by keeping them off the street. Additionally, grade school increases the medium [[wealth ]] land value of nearby residential [[zones]].
===School Bus Stop===
===Community College===
: ''Main article: [[Community College]]''
Community college is the catalyst for the emergence of level 2 and level 3 tech buildings in the industrial zone. Level 2 and 3 tech buildings not only generate more tax revenue but also produce far less air pollution. Sims will walk, drive or use [[Mass Transit|mass transit]] to reach the community college. Sims from nearby cities in the region will also attend your community college.
*Community college is important for the emergence of level 2 tech industrial buildings. It grants access to level 3 tech buildings, even without a University, but less efficiently.
===University===
: ''Main article: [[University]]''
University produces Sims with highest level of education. It is vital for the creation of level 3 tech buildings in the industrial zone. Continuous enrollment is needed to keep the high tech industries. University can be upgraded based on the number of Sims it has educated. With each upgrade, a new [[University#Schools|school module]] of choice can be constructed. These schools offer passive benefits and can initiate one of ten various [[University#Research Projects|research projects]]. Completion of research projects unlock high tech modules for various [[ploppables]].
*Research project finish faster when you have more Sims enrolled.
Education - shows the education levels of residential and industrial [[zones]] and the location of students.
[[Category: EducationServices]]{{Education}}
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