Patch History
From SimCity Wiki
A history of patches from EA as listed by their website. https://help.ea.com/en/simcity/simcity
Contents
Patch 1.2 - 3/8/2013
General
*Fix for a crash that occurred when claiming a city in a new region on a server that was experiencing lag *Fix for an issue where server select would not display the last server played on if that server was currently unavailable *Cheetah speed has been disabled, selecting it will not cause your SimCity to run any faster than at Llama speed. *Implemented a fix for crashes related to the road system finding the closest point on a road *Fixed crashes caused by transport and pedestrian code *Identified and resolved a processing problem for cities with helicopters
Patch 1.3 - 3/9/2013
General
*Fix for a crash related to the highway interchanges and vehicles. *Traffic was optimized for complex road sections. *Fix for a specific case of city processing that forced players to rollback their cities to a previous state. *Fix for a crash some players saw when exiting their city. *Rapidly clicking or accidently double clicking the Claim city button will no longer create multiple regions. *We temporarily removed filtering by friends and maps on the Join Game screen to better support database performance. Players can still find friends' regions by going to their friends' profile pages.
Servers
*Various database optimization to address issues with connecting to our servers *We added 8 additional servers!
Patch 1.4 - 3/10/2013
General
*Update to the “Select a Server” dialog in the game launcher. This will now indicate which servers you have active cities on *Fix for an issue where selection shard did not display when the previously selected server is down *We've fixed a problem where some players were getting stuck when switching shards in the server select menu *We've opened 1 new server: Antarctica
Patch 1.5 - 3/12/2013
General
*This patch fixes an issue that was causing the game to crash.
Servers:
*Optimizations to improve latency. The Region wall and city to city trading will be more responsive. *Database optimizations that will improve the success rate for connections. *Fixed an issue with rollbacks. Higher chance of success and less chance of getting in a rollback loop.
Patch 1.6 - 3/16/2013
General:
*Turned regional Achievements back on! *Update so new players will go through the Getting Started Scenario only once. Those playing before the update must go through the Getting Starting Scenario once before they will see the Play menus when switching servers. *Fix for a gameplay crash *UI improvement: We increased the length of time that system alerts are displayed to enhance readability *Graphics: shader change to improve look of walls and parking lots *It’s now easier to place airport runways *Budget transaction optimization to increase performance *Update of buffers on buildings to save memory *Performance improvement for lower end machines
Servers:
*Database performance upgrades to improve response times
Update 1.7 - 3/18/2013
General:
*All units and buildings can now be demolished using the bulldoze tool. *Performance improvements for low spec systems.
Traffic Improvements:
*Tuned traffic congestion and fixed some intersection traffic issues. *Emergency Vehicles will drive in empty lanes to get around traffic at intersections. *Emergency and Delivery vehicles get priority over regular traffic when leaving garage.
Server:
*New Server will be added this afternoon (PDT): Asia 2!