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Disasters

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[[File:earthquake.jpg|350px400px|thumb|right|Earthquake]][[File:tornado.jpg|350px400px|thumb|right|Tornado]][[File:meteor shower.jpg|350px400px|thumb|right|Meteor Strike]][[File:ufo.jpg|350px400px|thumb|right|UFO Encouter]][[File:simcity big lizard.jpg|400px|thumb|right|Big Lizard]][[File:Outworlder 61.gif|400px|thumb|[[Outworlder 6]]]]
Disasters can strike your city at any time. They cause destruction and havoc upon your buildings and residents.
==Types of Disasters==
===Earthquake===
:''Main article: [[Earthquake]]''
Earthquake randomly destroys buildings with a large radius. It occurs more often in [[cities]] located in mountainous areas.
*'''Dug Too Greedily and Too Deep''' - Mine 100 tons of [[coal]] or raw [[ore]] in your city to gain access to the Earthquake disaster!
 
===Tornado===
:''Main article: [[Tornado]]''
Tornado randomly destroys buildings in a wandering path. It occurs more often in cities located in open plains.
Tornado is unlocked through a secret achievement:
*'''Blowin' in the Wind''' - Have 24 [[Wind Power Plant#Modules|Wind Turbine]]s at [[Wind Power Plant]]s in your city to gain access to the Tornado disaster!
===Meteor Strike===
:''Main article: [[Meteor Strike]]''
Meteor Strike randomly destroys buildings within a large radius, sometimes creating a circle of ground pollution or radiation.

===UFO Encounter===
:''Main article: [[UFO Encounter]]''UFO encounter randomly destroys a building, abducts Sims, or steals resources from storage lots.
A UFO visitation encourages creation of level 3 tech buildings in the industrial [[zones|zone]]
UFO Encounter is unlocked through a secret achievement:
===Zombie Attack===
:''Main article: [[Zombie Attack]]''Zombie attack summons zombies that roam the streets at night and feast on the brains of unsuspecting Sims.
[[Police]] will attempt to control the infestation. When the sun rises all zombies perish.
Zombie Attack is unlocked through a secret achievement:
*'''Laboratory Outbreak''' - Add a [[Diagnostic Lab]] to a [[Hospital]] and have 15 Sims die in a day to gain access to the Zombie Attack disaster!
===Giant Big Lizard===Giant :''Main article: [[Big Lizard]]''Big Lizard destroys all buildings within a linear path.
 This creature marches towards the nearest [[Garbage Dump]] and destroys every buildings along the way. Occasionally, Giant Big Lizard will stop and light nearby buildings on [[fire]]. Once it reaches the its destination, the reptile will consume all of the [[waste|garbage]] and return underground.
Giant Big Lizard is unlocked through a secret achievement:
*'''What's Cookin'?''' - Burn 100 tons of garbage in an [[Garbage Incinerator|Incinerator]] at the Garbage Dump to gain access to the Big Lizard disaster! ===Outworlder 6===:''Main article: [[Outworlder 6]]''Outworlder 6 is a giant robot that arrives to your city from a meteorite from the sky. The area, where he crush lands, is destroyed. After arriving, Outworlder 6 looks moves towards the nearest source of [[power]]. He will cause damage to your buildings and vehicles on his way. After arriving to his destination, he plugs himself into your city's power supply. He may cause blackouts and power shortages. When he fills up his internal battery, Outworlder 6 will fly back into space and the event ends.  If he is unable to find enough power, he will use his backup power supply, a nuclear reactor, to fly back into space. When this occurs, some radiation will be leaked. *Outerworld 6 was introduced in the [[Cities of Tomorrow]] [[DLC|expansion]].
==Minor Disasters==
Minor disaster disasters cannot be activated manually. They occur after the player meets certain criteria.
===Nuclear Meltdown===
Nuclear meltdown spreads radiation over a large area. The radiated area will become unlivable until radiation dissipates, eventually. This disaster occurs when your [[Nuclear Power Plant]] is staffed by uneducated works or if a Big Lizard destroy it.
===Plague===
Plague occurs to cities reliant on [[Mass Transit|mass transit]]. In these cities, sickness can spread quickly. Adequate [[health|healthcare]] system is needed to treat the large number of sick Sims. Untreated sick Sims will eventually die.
 
[[Category:Basics]]
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