Difference between revisions of "Multiplayer"
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+ | [[File:multiplayer.jpg|400px|thumb|right|Multiplayer]] | ||
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Multiplayer is a crucial component of [[SimCity]]. | Multiplayer is a crucial component of [[SimCity]]. | ||
− | Players can team up with one another in [[ | + | Players can team up with one another in [[#Region|regional]] play. |
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+ | *Mayors in the same region can cooperate with one another to tackle [[#Challenges|Challenges]] and construct [[Great Works]]. | ||
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+ | Players can not only trade resources with the SimCity community on the [[#Global Market|Global Market]] but also compete against them to top the [[#Leaderboards|Leaderboards]]. | ||
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+ | ==Region== | ||
+ | [[File:Region Creation.jpg|400px|thumb|right|Region Creation]] | ||
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: ''Main article: [[Region]]'' | : ''Main article: [[Region]]'' | ||
Region is where multi-city play occurs. | Region is where multi-city play occurs. | ||
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*It can also positively affect another by sharing its resources and services. | *It can also positively affect another by sharing its resources and services. | ||
− | Players can | + | Players can cooperate with one another to unlock advance technologies, tackle Challenges and construct Great Works. |
+ | |||
+ | Regions can be private or public. | ||
*In private region, only the player and his or her friends can join, while in public region, anyone can join. | *In private region, only the player and his or her friends can join, while in public region, anyone can join. | ||
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==Global Market== | ==Global Market== | ||
+ | [[File:Simcity_globalmarket.jpg|400px|thumb|right|Global Market]] | ||
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: ''Main article: [[Global Market]]'' | : ''Main article: [[Global Market]]'' | ||
− | == | + | Global Market allows players to buy and sell the 10 [[commodities]] in the [[SimCity|game]]. |
− | : ''Main article: [[ | + | |
+ | *The 10 commodities include raw resources such as [[oil]] and refined goods such as [[TV]]. | ||
+ | |||
+ | The prices of goods on the Global Market are determined by supply and demand of the Simcity community. | ||
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+ | *Price floors and ceilings, determined by Maxis, are placed on all the commodities. | ||
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+ | [[Trade Depot]] is required to trade on the Global Market. | ||
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+ | ==Leaderboards== | ||
+ | : ''Main article: [[Leaderboards]]'' | ||
+ | From the Leaderboards, the player can see his or her rankings in the 10 stats and 5 [[big businesses]]. | ||
− | + | Players can compare their stats with the other players in region, their friends or the entire Simcity community. | |
− | |||
==Challenges== | ==Challenges== | ||
: ''Main article: [[Challenges]]'' | : ''Main article: [[Challenges]]'' | ||
+ | Challenges are special goals and objectives issued to the players automatically. | ||
+ | |||
+ | *They can be completed for rewards and Achievements. | ||
+ | |||
+ | All players in a region are entered into regional challenges. | ||
+ | |||
+ | Players can also participate in global challenges that test them against the entire SimCity community. | ||
+ | |||
+ | |||
− | [[Category: | + | [[Category:Guide]] |
Latest revision as of 05:53, 7 March 2013
Multiplayer is a crucial component of SimCity.
Players can team up with one another in regional play.
- Mayors in the same region can cooperate with one another to tackle Challenges and construct Great Works.
Players can not only trade resources with the SimCity community on the Global Market but also compete against them to top the Leaderboards.
Region
- Main article: Region
Region is where multi-city play occurs.
Up to 16 cities can exist in a region. These cities can be controlled by an individual player or multiple players.
Cities in a region interact with one another.
- One city can negatively affect another by spreading its pollution or criminals.
- It can also positively affect another by sharing its resources and services.
Players can cooperate with one another to unlock advance technologies, tackle Challenges and construct Great Works.
Regions can be private or public.
- In private region, only the player and his or her friends can join, while in public region, anyone can join.
Simcity will launch with 10 distinct regions.
Global Market
- Main article: Global Market
Global Market allows players to buy and sell the 10 commodities in the game.
The prices of goods on the Global Market are determined by supply and demand of the Simcity community.
- Price floors and ceilings, determined by Maxis, are placed on all the commodities.
Trade Depot is required to trade on the Global Market.
Leaderboards
- Main article: Leaderboards
From the Leaderboards, the player can see his or her rankings in the 10 stats and 5 big businesses.
Players can compare their stats with the other players in region, their friends or the entire Simcity community.
Challenges
- Main article: Challenges
Challenges are special goals and objectives issued to the players automatically.
- They can be completed for rewards and Achievements.
All players in a region are entered into regional challenges.
Players can also participate in global challenges that test them against the entire SimCity community.