Difference between revisions of "Guide:City Specializations"

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In [[SimCity]], cities can be specialized to serve specific purposes.
 
In [[SimCity]], cities can be specialized to serve specific purposes.
  
Cities can not only specialize into any of the [[#Big Businesses|big businesses]] but also create their own roles in the [[region]] and the global economy.
+
Cities can not only specialize into any of the [[#Big Businesses|big businesses]] but also create their own roles in the region and the global economy.
  
 
=Big Businesses=
 
=Big Businesses=
 +
[[File:smelting_factory.gif|300px|thumb|right|Mining City]]
 +
[[File:Petroleum_city.jpg|300px|thumb|right|Drilling City]]
 +
[[File:Electronics_city.jpg|300px|thumb|right|Electronics City]]
 +
[[File:Trade city.gif|300px|thumb|right|Trade City]]
 +
[[File:Casino_city.jpg|300px|thumb|right|Gambling City]]
 +
 
Each city can specialize in one or more big businesses.
 
Each city can specialize in one or more big businesses.
  
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==Mining==
 
==Mining==
[[File:smelting_factory.gif|300px|thumb|right|Mining City]]
 
 
 
: ''Main article: [[Mining]]''
 
: ''Main article: [[Mining]]''
  
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==Drilling==
 
==Drilling==
[[File:Petroleum_city.jpg|300px|thumb|right|Drilling City]]
 
 
 
:''Main article: [[Drilling]]''
 
:''Main article: [[Drilling]]''
 
Cities specialized in Drilling extract and process [[oil]] for profit.
 
Cities specialized in Drilling extract and process [[oil]] for profit.
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A [[Oil Refinery|refinery]] can be built to convert oil into [[fuel]] and [[plastic]].
 
A [[Oil Refinery|refinery]] can be built to convert oil into [[fuel]] and [[plastic]].
 
==Electronics==
 
==Electronics==
[[File:Electronics_city.jpg|300px|thumb|right|Electronics City]]
 
 
: ''Main article: [[Electronics]]''
 
: ''Main article: [[Electronics]]''
 
Electronics city manufactures [[microprocessors]], [[TVs]] and [[computers]] from [[metal]], [[alloy]] and plastic.
 
Electronics city manufactures [[microprocessors]], [[TVs]] and [[computers]] from [[metal]], [[alloy]] and plastic.
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==Trade==
 
==Trade==
Trade is about buying and selling resources on the [[Global Market]].
+
:''Main article: [[Trade]]''
 +
Trade is about buying and selling [[commodities]] on the [[Global Market]].
  
 
*Buy low, sell high is the main principle.
 
*Buy low, sell high is the main principle.
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==Gambling==
 
==Gambling==
[[File:Casino_city.jpg|300px|thumb|right|Gambling City]]
 
 
: ''Main article: [[Gambling]]''
 
: ''Main article: [[Gambling]]''
 
A gambling city relies on [[#Gambling Structures|casino]]s to attract tourists and generate revenue.
 
A gambling city relies on [[#Gambling Structures|casino]]s to attract tourists and generate revenue.

Revision as of 23:04, 27 February 2013

In SimCity, cities can be specialized to serve specific purposes.

Cities can not only specialize into any of the big businesses but also create their own roles in the region and the global economy.

Big Businesses

Drilling City
Electronics City
File:Casino city.jpg
Gambling City

Each city can specialize in one or more big businesses.

  • Big businesses are pre-determined by Maxis.

The player becomes not only a mayor but also a business mogul.

There are five big businesses in the game: mining, drilling, electronics, trade, and gambling.

  • The player's rank is determined by the amount of profit from that business in the past 12 months.

Mining

Main article: Mining

Mining require to be extracted from the ground and processed into more valuable resources.

  • Make sure to inspect the region to find where the coal, ore, and oil deposits are before you claim your city.

As the player advance his or her Mining business, the player can dig up larger quantities of coal and ore.

  • More money can be made if the player builds a smelting plant to convert the minerals into metal and alloy.

Drilling

Main article: Drilling

Cities specialized in Drilling extract and process oil for profit.

A refinery can be built to convert oil into fuel and plastic.

Electronics

Main article: Electronics

Electronics city manufactures microprocessors, TVs and computers from metal, alloy and plastic.

Electronics manufacturing has high profit margin but requires substantial investment in education and transportation infrastructure.

Trade

Main article: Trade

Trade is about buying and selling commodities on the Global Market.

  • Buy low, sell high is the main principle.

The key to trade is to import resources when their prices are low and export resources when their prices are high.

A city specialized in trade will have many trucks, freight trains, and cargo ships moving goods into and out of the city.

Gambling

Main article: Gambling

A gambling city relies on casinos to attract tourists and generate revenue.

  • Gambling specialization focuses on attracting tourists instead of the gathering resources or manufacturing goods.

Gambling city requires the construction of an adequate mass transit system to bring in tourists and avoid traffic congestion.

Casinos attract criminals. A large police force is needed to combat the increase in crime.

Other Specializations

Education

Some advanced industries, businesses and structures require educated citizens as workers.

Schools and Colleges are two types of educational ploppables.

Culture

Main article: Culture

Culture specialization focuses on attracting and keeping tourists.

  • It is similar to Gambling specialization and can be paired with it.

There are 2 types of culture buildings, Standards and Wonders.

Wonders are further divided into two additional types, Venues and Attracters.

  • Only 3 Wonders can be built in a city.

Power

A power city constructs power plants to generate power for not only itself but also neighboring cities.

  • Revenue is generated from selling power to nearby cities.

Garbage

A garbage city also known as recycling city takes waste from other cities in the region for a fee and recyles the wastse to regenerate plastic, metal and alloy.

References

Specializing SimCity