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Guide:Getting Started

2,032 bytes added, 14:30, 1 May 2013
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==Create a Region==
===Choose a Region===
[[File:Choose a region.jpg|400px450px|thumb|left|Choose a Regioncenter]]
Begin your region creation by selecting the Create Game tab. Scroll through the slide of available [[region]]s. After choosing a region, click Next.
===Set up Your Region===
[[File:set up your region.jpg|400px450px|thumb|Set up your Regioncenter]]
First name your region. At the [[Multiplayer]] option, select either Public or Private region. Public region allows anyone to join your region and claim a city. Private region allows only the players you've invited to join your region.
===Claim a City===
[[File:claim a city.jpg|400px450px|thumb|Claim a citycenter]]
Now, you are shown all the city and [[Great Works|Great Work]] plots in your chosen region. Click on a city plot to see all the available resources along with a short description about the city. The resources indicators show the amount of [[coal]], [[ore]], [[oil]], [[water]] and [[wind]] available at that site.
==Build a City==
Building a city, maintaining inferstructure and keeping your sims happy can be hectic. [[Key commands]] are helpful tools that will make any mayor's life easier.
===InterfaceSurveying for Resources===Before constructing your city, use the data maps to locate the [[commodities|resource]] deposits, water aquifer and [[wind]] direction of your site. You can access various data maps through the tab at the bottom right side of your screen. [[File:water data map.png]]The water data map button reveals the city's water table. The darker blue an area is the more water is contains.  [[File:coal data map.png]]The [[coal]] data map button reveals the city's underground coal deposits. The darker grey an area is the more coal it contains. [[File:ore data map.png]]The [[ore]] data map button reveals the city's underground ore deposits. The darker brown an area is the more ore it contains. [[File:oil data map.png]]The [[oil]] data map button reveals the city's oil reservoirs. The darker black or grey an area is the more oil it contains. *If you want to mine ore, coal or drill oil, avoid constructing buildings on top of deposits. [[Coal Mine|Mines]] and [[Oil Well|wells]] also produce pollution and lower the land value of nearby areas. Be sure to keep high [[wealth]] residential zones away from these dirty locations. [[File:wind data map.png]]The wind data map shows the blue arrows that indicate the direction of the wind blowing over your city.  *[[Air Pollution|Air pollution]] is an important source of [[happiness|unhappiness]] for your Sims. Air pollution follows the direction of the wind through the city. Be sure to construct [[Coal Power Plant|coal]] and [[Oil Power Plant|oil power plant]]s and level 1 tech industrial buildings at the edge of your city, in the direction of the blue arrows.  
===Laying Roads===
Before you can build anything, your city must have a road connection to the regional highway. Regional highway connects your city to the rest of the region. It is how moving vans, construction crews, immigrants and tourists enter your city.
 
*A short [[Medium Density Avenue|medium density avenue]] is ideal for regional highway connection. Avenues are wider and can handle more traffic than normal roads. They have 6 lanes while roads have only 4.
 
[[Roads]] are the essential building blocks of a city. They carry not only traffic but also water, [[power]] and sewage through your city. Roads must be constructed before [[zones]] and [[ploppables|structures]] can be built.
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