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City Specializations

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__TOC__In [[SimCity]], [[cities ]] can be specialized to serve specific purposes.
Cities can not only specialize into any of the [[#Big Businesses|big businesses ]] but also create their own roles in the region and the global economy.
=Big Businesses=
[[File: ''Main articlesimcity smelting factory.jpg|400px|thumb|right|Mining City]][[File: Petroleum_city.jpg|400px|thumb|right|Drilling City]][[Big BusinessesFile:Electronics_city.jpg|400px|thumb|right|Electronics City]][[File:simcity trading city.jpg|400px|thumb|right|Trading City]][[File:simcity gambling city.jpg|400px|thumb|right|Gambling City]]''Each city can specialize in one or more big businesses. The player becomes not only a mayor but also a business mogul.
Each city can specialize in one or more big *Big businessesare pre-determined by Maxis.
*Big There are five big businesses are pre-determined by in the game: [[#Mining|mining]], [[#Drilling|drilling]], [[#Electronics|electronics]], [[#Trade|trade]], and [[#Gambling|gambling]]. Each of the big businesses has its own global [[Maxisleaderboards|leaderboard]].
*The player becomes not only a mayor but also a 's rank on the leaderboard is determined by the amount of profit from that business mogulin the past 12 months.==Mining==: ''Main article: [[Mining]]''
There are five big businesses Cities specialized in mining extract [[ore]] and [[coal]] for profit. To extract the game: minerals, [[Coal Mine|Coal]] and [[Ore Mine|Ore Mines]] must be constructed directly above the corresponding deposits. Extracted ore and coal can be exported to the [[Global Market]] for immediate profit. [[metalsCoal Power Plant]], s burn coal to generate [[petroleumpower|electricity]], . A [[electronicsSmelting Factory|Smelting Factory]], can be constructed to process ore and coal into more valuable resources: [[tradealloy]], and [[gamblingmetal]].
*Each big business has its own global ==Drilling==:''Main article: [[leaderboardDrilling]]. ''
*The player's rank is determined by Cities specialized in Drilling extract and process oil for profit. To extract oil, [[Oil Well]] must be constructed above oil reservoirs. Extracted oil can be exported to the amount of Global Market for immediate profit from that business in the past 12 months. Oil Power Plants burn oil to generate electricity. [[Oil Refinery]] can be constructed to process oil into more valuable resources: [[fuel]] and [[plastic]].
==Metals==
[[File:smelting_factory.gif|300px|thumb|right|Metals City]]
 
: ''Main article: [[Metals]]''
 
Metals require to be extracted from the ground and processed into more valuable resources.
 
*Make sure to inspect the region to find where the coal, ore, and oil deposits are before you claim your city.
 
As the player advance his or her Metals business, the player can dig up larger quantities of coal and ore.
 
*More money can be made if the player builds a smelting plant to convert the minerals into metals and alloy.
 
==Petroleum==
[[File:Petroleum_city.jpg|300px|thumb|right|Petroleum City]]
 
:''Main article: [[Petroleum]]''
Petroleum requires to be extracted from the ground and processed into more valuable resources.
 
A refinery can be built to convert petroleum into [[fuel]] and [[plastic]].
==Electronics==
: ''Main article: [[File:Electronics_city.jpg|300px|thumb|right|Electronics City]]Electronics can be manufactured from [[metal]], [[alloys]] and plastic.''
The player create microprocessorsCities specialized in electronics manufacture [[processors]], TVs[[TV]] and [[computer]] from alloy and plastic. Processors, TV and computer can be exported to the Global Market for profit or used to construct various [[Great Works]]. Alloy and plastic can be manufactured from mining and computers drilling industries or imported from basic resourcesGlobal Market. Electronic city employs a large [[education|educated]] workforce.
Electronics manufacturing has high profit margin but requires substantial investment in education and transportation infrastructure.==Trading==:''Main article: [[Trading]]''
==Trade==Trade is about buying Cities specialized in trading buy and selling resources sell commodities on the [[Global Market]]. *Buy low, sell high is the main principleto generate profit. The key to trade successful trading is to import importing resources when their prices are low and export resources exporting them when their prices are high. A [[Trade Depot]] must be constructed before the player can start trading. A [[Trade Port|trade port]] can be constructed to accelerate the trading processes. A city specialized in trade trading will have many trucks, freight trains, and cargo ships moving goods into and out of the city.
==Gambling==
: ''Main article: [[File:Casino_city.png|300px|thumb|right|Gambling City]]''A gambling city relies on [[Gambling#Gambling specialization focuses on the Structures|casinos]] to attract tourists instead of the marketand generate revenue.
*Gambling city aims to attract as many specialization focuses on attracting tourists as possibleinstead of the gathering resources or manufacturing goods.
*It Gambling city requires the construction of airports, docks for cruise ships, train stations, and buses an adequate [[Mass Transit|mass transit]] system to bring the in tourists inand avoid traffic congestion. Casinos attract criminals*It also requires the construction of casinos, hotels and other entertainment options A large [[police]] force is needed to keep combat the touristsincrease in crime.
=Other Specializations=
==Education==
Some advanced :''Main article: [[Education]]''High tech industries, businesses services and structures require educated citizens as workers.  Schools and Colleges are two types of educational [[ploppables]]Sims from one city can attend schools in nearby cities.
==Culture==
*It is similar to Gambling specialization and can be paired with it.
There are 2 types of culture buildings, [[Culture#Standards |Standards]] and [[Landmarks]]. Landmarks are further divided into two additional types, [[Landmarks#Venues|Venues]] and Wonders[[Landmarks#Attracters|Attracters]].
Wonders are further divided into two additional types, Venues and Attracters*Only 3 Landmarks can be built in a city.
*Only 3 Wonders can be built in a ==Power==A power cityconstructs [[power#Power Plants|power plant]]s to generate power for not only itself but also neighboring cities.
==Power==*Revenue is generated from selling power to nearby cities.
==Garbage==
A garbage city also known as recycling city takes [[waste]] from other cities in the region for a fee and recyles the wastse to regenerate [[plastic]], [[metal]] and [[alloysalloy]].
==References==
[http://www.simcity.com/en_US/blog/article/specializing-SimCity Specializing SimCity]
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