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City Specializations

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__TOC__In [[SimCity]], Cities [[cities]] can be specialized to serve specific purposes.
Cities can not only specialize into any of the [[#Big Businesses|big businesses ]] but also create their own roles in the region and the global economy.
=Big Businesses=
[[File: ''Main articlesimcity smelting factory.jpg|400px|thumb|right|Mining City]][[File: Petroleum_city.jpg|400px|thumb|right|Drilling City]][[Big BusinessesFile:Electronics_city.jpg|400px|thumb|right|Electronics City]][[File:simcity trading city.jpg|400px|thumb|right|Trading City]][[File:simcity gambling city.jpg|400px|thumb|right|Gambling City]]''Each city can specialize in one or more big businesses. The player becomes not only a mayor but also a business mogul.
Each city can specialize in one or more big *Big businessesare pre-determined by Maxis.
*Big There are five big businesses are pre-determined by in the game: [[#Mining|mining]], [[#Drilling|drilling]], [[#Electronics|electronics]], [[#Trade|trade]], and [[#Gambling|gambling]]. Each of the big businesses has its own global [[Maxisleaderboards|leaderboard]].
*The player becomes not only a mayor but also a 's rank on the leaderboard is determined by the amount of profit from that business mogulin the past 12 months.==Mining==: ''Main article: [[Mining]]''
There are five big businesses Cities specialized in mining extract [[ore]] and [[coal]] for profit. To extract the game: minerals, [[Coal Mine|Coal]] and [[Ore Mine|Ore Mines]] must be constructed directly above the corresponding deposits. Extracted ore and coal can be exported to the [[Global Market]] for immediate profit. [[metalsCoal Power Plant]], s burn coal to generate [[petroleumpower|electricity]], . A [[electronicsSmelting Factory|Smelting Factory]], can be constructed to process ore and coal into more valuable resources: [[tradealloy]], and [[gamblingmetal]].
*Each big business has its own global ==Drilling==:''Main article: [[leaderboardDrilling]]. ''
*The player's rank is determined by the amount of Cities specialized in Drilling extract and process oil for profit from that business in the past 12 months==Metals==[[File:smelting_factory.gif|300px|thumb|right|Metals City]] : ''Main article: To extract oil, [[MetalsOil Well]]'' Metals require to must be extracted from the ground and processed into more valuable resourcesconstructed above oil reservoirs*Make sure to inspect the region to find where the coal, ore, and Extracted oil deposits are before you claim your city.  As the player advance his or her Metals business, the player can dig up larger quantities of coal and ore.  *More money can be made if the player builds a smelting plant exported to convert the minerals into metals and alloyGlobal Market for immediate profit==Petroleum==Petroleum requires Oil Power Plants burn oil to generate electricity. [[Oil Refinery]] can be extracted from the ground and processed constructed to process oil into more valuable resources. A refinery can be built to convert petroleum into : [[fuel]] and [[plastic]].
==Electronics==
Electronics can be manufactured from : ''Main article: [[metal]], [[alloysElectronics]] and plastic.''
The player create microprocessorsCities specialized in electronics manufacture [[processors]], TVs[[TV]] and [[computer]] from alloy and plastic. Processors, TV and computer can be exported to the Global Market for profit or used to construct various [[Great Works]]. Alloy and plastic can be manufactured from mining and computers drilling industries or imported from basic resourcesGlobal Market. Electronic city employs a large [[education|educated]] workforce.
Electronics manufacturing has high profit margin but requires substantial investment in education and transportation infrastructure.==Trading==:''Main article: [[Trading]]''
==Trade==Trade Cities specialized in trading buy and sell commodities on the Global Market to generate profit. The key to successful trading is about buying importing resources when their prices are low and selling resources on exporting them when their prices are high. A [[Trade Depot]] must be constructed before the player can start trading. A [[Global MarketTrade Port|trade port]]can be constructed to accelerate the trading processes. A city specialized in trading will have many trucks and cargo ships moving goods into and out of the city.
*Buy low, sell high is the main principle==Gambling==: ''Main article: [[Gambling]]''A gambling city relies on [[Gambling#Gambling Structures|casinos]] to attract tourists and generate revenue.
The key to trade is to import *Gambling specialization focuses on attracting tourists instead of the gathering resources when their prices are low and export resources when their prices are highor manufacturing goods.
A Gambling city specialized requires the construction of an adequate [[Mass Transit|mass transit]] system to bring in trade will have many trucks, freight trains, tourists and cargo ships moving goods into and out of avoid traffic congestion. Casinos attract criminals. A large [[police]] force is needed to combat the cityincrease in crime.
=Other Specializations=Gambling==Education==:''Main article: [[File:Casino_city.png|300px|thumb|right|Gambling CityEducation]]''Gambling specialization focuses on the tourists instead of the marketHigh tech industries, services and structures require educated citizens as workersGambling Sims from one city aims to attract as many tourists as possiblecan attend schools in nearby cities.
*It requires the construction of airports, docks for cruise ships, train stations, ==Culture==:''Main article: [[Culture]]''Culture specialization focuses on attracting and buses to bring the keeping tourists in.
*It also requires the construction of casinos, hotels is similar to Gambling specialization and other entertainment options to keep the touristscan be paired with it.
=Other Specializations===Education==Some advanced industriesThere are 2 types of culture buildings, businesses [[Culture#Standards|Standards]] and structures require educated citizens as workers[[Landmarks]]. Landmarks are further divided into two additional types, [[Landmarks#Venues|Venues]] and [[Landmarks#Attracters|Attracters]].
Schools and Colleges are two types of educational [[ploppable]]s*Only 3 Landmarks can be built in a city.
==Power==
A power city constructs [[power#Power Plants|power plant]]s to generate power for not only itself but also neighboring cities.
 
*Revenue is generated from selling power to nearby cities.
==Garbage==
A garbage city also known as recycling city takes [[waste]] from other cities in the region for a fee and recyles the wastse to regenerate [[plastic]], [[metal]] and [[alloy]].
==References==
[http://www.simcity.com/en_US/blog/article/specializing-SimCity Specializing SimCity]
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