Changes

Jump to: navigation, search

City Specializations

320 bytes added, 16:10, 9 March 2013
no edit summary
[[File:Petroleum_city.jpg|400px|thumb|right|Drilling City]]
[[File:Electronics_city.jpg|400px|thumb|right|Electronics City]]
[[File:simcity trading city.jpg|400px|thumb|right|TradingCityTrading City]]
[[File:simcity gambling city.jpg|400px|thumb|right|Gambling City]]
Each city can specialize in one or more big businesses. The player becomes not only a mayor but also a business mogul.
*Big businesses are pre-determined by Maxis.
The player becomes not only a mayor but also a business mogul. There are five big businesses in the game: [[#Mining|mining]], [[#Drilling|drilling]], [[#Electronics|electronics]], [[#Trade|trade]], and [[#Gambling|gambling]]. *Each of the big business businesses has its own global [[leaderboards|leaderboard]].  *The player's rank is determined by the amount of profit from that business in the past 12 months.
*The player's rank on the leaderboard is determined by the amount of profit from that business in the past 12 months.
==Mining==
: ''Main article: [[Mining]]''
==Drilling==
:''Main article: [[Drilling]]''
 Cities specialized in Drilling extract and process oil for profit. To extract oil, [[Oil Well]] must be constructed above oil reservoirs. Extracted oil can be exported to the Global Market for immediate profit. Oil Power Plants burn oil to generate electricity. [[Oil refineryRefinery]] can be constructed to process oil into more valuable resources: [[fuel]] and [[plastic]].
==Electronics==
: ''Main article: [[Electronics]]''
Electronics city manufactures [[processors]], [[TVs]] and [[computers]] from [[metal]], [[alloy]] and plastic.
Electronics manufacturing has high Cities specialized in electronics manufacture [[processors]], [[TV]] and [[computer]] from alloy and plastic. Processors, TV and computer can be exported to the Global Market for profit margin but requires substantial investment in or used to construct various [[educationGreat Works]] . Alloy and plastic can be manufactured from mining and drilling industries or imported from Global Market. Electronic city employs a large [[Mass Transiteducation|transportationeducated]] infrastructureworkforce.
==TradeTrading==:''Main article: [[TradeTrading]]''Trade is about buying and selling [[commodities]] on the [[Global Market]].
*Buy low, Cities specialized in trading buy and sell high is commodities on the main principleGlobal Market to generate profit. The key to trade successful trading is to import importing resources when their prices are low and export resources exporting them when their prices are high. A [[Trade Depot]] must be constructed before the player can start trading. A [[Trade Port|trade port]] can be constructed to accelerate the trading processes. A city specialized in trade trading will have many trucks, freight trains, and cargo ships moving goods into and out of the city.
==Gambling==
: ''Main article: [[Gambling]]''
A gambling city relies on [[Gambling#Gambling Structures|casinocasinos]]s to attract tourists and generate revenue.
*Gambling specialization focuses on attracting tourists instead of the gathering resources or manufacturing goods.
Gambling city requires the construction of an adequate [[Mass Transit|mass transit]] system to bring in tourists and avoid traffic congestion. Casinos attract criminals. A large [[police]] force is needed to combat the increase in crime.
=Other Specializations=
==Education==
Some advanced :''Main article: [[Education]]''High tech industries, businesses services and structures require educated citizens as workers.  Schools and Colleges are two types of educational [[ploppables]]Sims from one city can attend schools in nearby cities.
==Culture==
*It is similar to Gambling specialization and can be paired with it.
There are 2 types of culture buildings, [[Culture#Standards|Standards]] and [[Landmarks]]. Landmarks are further divided into two additional types, [[Landmarks#Venues|Venues]] and [[Landmarks#Attracters|Attracters]].
*Only 3 Landmarks can be built in a city.
3,119
edits

Navigation menu