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City Specializations

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__TOC__In [[SimCity]], Cities [[cities]] can be specialized to serve specific purposes. Cities can not only specialize into any of the [[#Big Businesses|big businesses]] but also create their own roles.
=Big Businesses=
[[File:simcity smelting factory.jpg|400px|thumb|right|Mining City]]
[[File:Petroleum_city.jpg|400px|thumb|right|Drilling City]]
[[File:Electronics_city.jpg|400px|thumb|right|Electronics City]]
[[File:simcity trading city.jpg|400px|thumb|right|Trading City]]
[[File:simcity gambling city.jpg|400px|thumb|right|Gambling City]]
Each city can specialize in one or more big businesses. The player becomes not only a mayor but also a business mogul.
 
*Big businesses are pre-determined by Maxis.
Each city can specialize There are five big businesses in one or more the game: [[#Mining|mining]], [[#Drilling|drilling]], [[#Electronics|electronics]], [[#Trade|trade]], and [[#Gambling|gambling]]. Each of the big businesseshas its own global [[leaderboards|leaderboard]].
*The player becomes not only a mayor but also a 's rank on the leaderboard is determined by the amount of profit from that business mogulin the past 12 months.==Mining==: ''Main article: [[Mining]]''
There are five big businesses Cities specialized in mining extract [[ore]] and [[coal]] for profit. To extract the game: minerals, [[Coal Mine|Coal]] and [[Ore Mine|Ore Mines]] must be constructed directly above the corresponding deposits. Extracted ore and coal can be exported to the [[Global Market]] for immediate profit. [[metalsCoal Power Plant]], s burn coal to generate [[petroleumpower|electricity]], . A [[electronicsSmelting Factory|Smelting Factory]], can be constructed to process ore and coal into more valuable resources: [[tradealloy]], and [[gamblingmetal]].
*Each big business has its own ==Drilling==:''Main article: [[leaderboardDrilling]]. ''
*The player's rank is determined by Cities specialized in Drilling extract and process oil for profit. To extract oil, [[Oil Well]] must be constructed above oil reservoirs. Extracted oil can be exported to the amount of Global Market for immediate profit from that business in the past 12 months. Oil Power Plants burn oil to generate electricity. [[Oil Refinery]] can be constructed to process oil into more valuable resources: [[fuel]] and [[plastic]].
==MetalsElectronics==: ''Main article: [[Electronics]]''
Metals require Cities specialized in electronics manufacture [[processors]], [[TV]] and [[computer]] from alloy and plastic. Processors, TV and computer can be exported to the Global Market for profit or used to construct various [[Great Works]]. Alloy and plastic can be extracted manufactured from the ground mining and processed into more valuable resourcesdrilling industries or imported from Global Market. Electronic city employs a large [[education|educated]] workforce.
*Make sure to inspect the region to find where the coal, ore, and oil deposits are before you claim your city. ==Trading==:''Main article: [[Trading]]''
As Cities specialized in trading buy and sell commodities on the player advance his or her Metals business, Global Market to generate profit. The key to successful trading is importing resources when their prices are low and exporting them when their prices are high. A [[Trade Depot]] must be constructed before the player can dig up larger quantities start trading. A [[Trade Port|trade port]] can be constructed to accelerate the trading processes. A city specialized in trading will have many trucks and cargo ships moving goods into and out of coal and orethe city.
*More money can be made if the player builds a smelting plant ==Gambling==: ''Main article: [[Gambling]]''A gambling city relies on [[Gambling#Gambling Structures|casinos]] to convert the minerals into metals attract tourists and alloygenerate revenue.
==Petroleum==Petroleum requires to be extracted from *Gambling specialization focuses on attracting tourists instead of the ground and processed into more valuable gathering resourcesor manufacturing goods.
A refinery can be built to convert petroleum into Gambling city requires the construction of an adequate [[fuelMass Transit|mass transit]] system to bring in tourists and avoid traffic congestion. Casinos attract criminals. A large [[plasticpolice]]force is needed to combat the increase in crime.
=Other Specializations=Electronics==Education==Electronics can be manufactured from :''Main article: [[metalEducation]]''High tech industries, services and structures require educated citizens as workers. Sims from one city can attend schools in nearby cities.  ==Culture==:''Main article: [[alloysCulture]] ''Culture specialization focuses on attracting and plastickeeping tourists.
The player create microprocessors, TVs, *It is similar to Gambling specialization and computers from basic resourcescan be paired with it.
Electronics manufacturing has high profit margin but requires substantial investment in education There are 2 types of culture buildings, [[Culture#Standards|Standards]] and transportation infrastructure[[Landmarks]]. Landmarks are further divided into two additional types, [[Landmarks#Venues|Venues]] and [[Landmarks#Attracters|Attracters]].
==Trade==Trade is about buying and selling resources on the [[Global Market]]*Only 3 Landmarks can be built in a city.
*Buy low, sell high is the main principle==Power==A power city constructs [[power#Power Plants|power plant]]s to generate power for not only itself but also neighboring cities.
The key to trade *Revenue is generated from selling power to import resources when their prices are low and export resources when their prices are highnearby cities.
==Garbage==A garbage city specialized also known as recycling city takes [[waste]] from other cities in trade will have many trucks, freight trainsthe region for a fee and recyles the wastse to regenerate [[plastic]], [[metal]] and cargo ships moving goods into and out of the city[[alloy]].
==GamblingReferences==Gambling specialization focuses on the tourism[http://www.simcity.com/en_US/blog/article/specializing-SimCity Specializing SimCity]
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