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City Specializations

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__TOC__In [[SimCity]], Cities [[cities]] can be specialized to serve specific purposes. Cities can not only specialize into any of the [[#Big Businesses|big businesses]] but also create their own roles.
=Big Businesses=
[[File:simcity smelting factory.jpg|400px|thumb|right|Mining City]]
[[File:Petroleum_city.jpg|400px|thumb|right|Drilling City]]
[[File:Electronics_city.jpg|400px|thumb|right|Electronics City]]
[[File:simcity trading city.jpg|400px|thumb|right|Trading City]]
[[File:simcity gambling city.jpg|400px|thumb|right|Gambling City]]
Each city can specialize in one or more big businesses. The player becomes not only a mayor but also a business mogul.
 
*Big businesses are pre-determined by Maxis.
 
There are five big businesses in the game: [[#Mining|mining]], [[#Drilling|drilling]], [[#Electronics|electronics]], [[#Trade|trade]], and [[#Gambling|gambling]]. Each of the big businesses has its own global [[leaderboards|leaderboard]].
 
*The player's rank on the leaderboard is determined by the amount of profit from that business in the past 12 months.
==Mining==
: ''Main article: [[Mining]]''
Each city Cities specialized in mining extract [[ore]] and [[coal]] for profit. To extract the minerals, [[Coal Mine|Coal]] and [[Ore Mine|Ore Mines]] must be constructed directly above the corresponding deposits. Extracted ore and coal can specialize in one or be exported to the [[Global Market]] for immediate profit. [[Coal Power Plant]]s burn coal to generate [[power|electricity]]. A [[Smelting Factory|Smelting Factory]] can be constructed to process ore and coal into more valuable resources: [[alloy]] and [[big businessesmetal]].
The player becomes not only a mayor but also a business mogul.==Drilling==:''Main article: [[Drilling]]''
There are five big businesses Cities specialized in the game: [[metals]]Drilling extract and process oil for profit. To extract oil, [[petroleumOil Well]], must be constructed above oil reservoirs. Extracted oil can be exported to the Global Market for immediate profit. Oil Power Plants burn oil to generate electricity. [[electronicsOil Refinery]], can be constructed to process oil into more valuable resources: [[tradefuel]], and [[gamblingplastic]].
*Each big business has its own ==Electronics==: ''Main article: [[leaderboardElectronics]]. ''
*The player's rank is determined by Cities specialized in electronics manufacture [[processors]], [[TV]] and [[computer]] from alloy and plastic. Processors, TV and computer can be exported to the amount of Global Market for profit or used to construct various [[Great Works]]. Alloy and plastic can be manufactured from that business in the past 12 monthsmining and drilling industries or imported from Global Market. Electronic city employs a large [[education|educated]] workforce.
==MetalsTrading==:''Main article: [[Trading]]''
Metals require Cities specialized in trading buy and sell commodities on the Global Market to generate profit. The key to successful trading is importing resources when their prices are low and exporting them when their prices are high. A [[Trade Depot]] must be extracted from constructed before the ground player can start trading. A [[Trade Port|trade port]] can be constructed to accelerate the trading processes. A city specialized in trading will have many trucks and processed cargo ships moving goods into more valuable resourcesand out of the city.
*Make sure ==Gambling==: ''Main article: [[Gambling]]''A gambling city relies on [[Gambling#Gambling Structures|casinos]] to inspect the region to find where the coal, ore, attract tourists and oil deposits are before you claim your citygenerate revenue.
As *Gambling specialization focuses on attracting tourists instead of the player advance his gathering resources or her Metals business, the player can dig up larger quantities of coal and oremanufacturing goods.
*More money can be made if Gambling city requires the player builds a smelting plant construction of an adequate [[Mass Transit|mass transit]] system to convert bring in tourists and avoid traffic congestion. Casinos attract criminals. A large [[police]] force is needed to combat the minerals into metals and alloyincrease in crime.
=Other Specializations=Petroleum==Education==Petroleum requires to be extracted :''Main article: [[Education]]''High tech industries, services and structures require educated citizens as workers. Sims from the ground and processed into more valuable resourcesone city can attend schools in nearby cities.
A refinery can be built to convert petroleum into ==Culture==:''Main article: [[fuelCulture]] ''Culture specialization focuses on attracting and [[plastic]]keeping tourists.
==Electronics==Electronics *It is similar to Gambling specialization and can be manufactured from [[metal]], [[alloys]] and plasticpaired with it.
The player create microprocessorsThere are 2 types of culture buildings, TVs[[Culture#Standards|Standards]] and [[Landmarks]]. Landmarks are further divided into two additional types, [[Landmarks#Venues|Venues]] and computers from basic resources[[Landmarks#Attracters|Attracters]].
Electronics manufacturing has high profit margin but requires substantial investment *Only 3 Landmarks can be built in education and transportation infrastructurea city.
==TradePower==Trade is about buying and selling resources on the A power city constructs [[Global Marketpower#Power Plants|power plant]]s to generate power for not only itself but also neighboring cities.
*Buy low, sell high Revenue is the main principlegenerated from selling power to nearby cities.
The key to trade is ==Garbage==A garbage city also known as recycling city takes [[waste]] from other cities in the region for a fee and recyles the wastse to import resources when their prices are low regenerate [[plastic]], [[metal]] and export resources when their prices are high[[alloy]].
A city specialized in trade will have many trucks, freight trains, and cargo ships moving goods into and out of the city==References==[http://www.simcity.com/en_US/blog/article/specializing-SimCity Specializing SimCity]
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