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City Specializations

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__TOC__In [[SimCity]], Cities [[cities]] can be specialized to serve specific purposes. Cities can not only specialize into any of the [[#Big Businesses|big businesses]] but also create their own roles.
=Big Businesses=
[[File:simcity smelting factory.jpg|400px|thumb|right|Mining City]]
[[File:Petroleum_city.jpg|400px|thumb|right|Drilling City]]
[[File:Electronics_city.jpg|400px|thumb|right|Electronics City]]
[[File:simcity trading city.jpg|400px|thumb|right|Trading City]]
[[File:simcity gambling city.jpg|400px|thumb|right|Gambling City]]
Each city can specialize in one or more big businesses. The player becomes not only a mayor but also a business mogul.
 
*Big businesses are pre-determined by Maxis.
 
There are five big businesses in the game: [[#Mining|mining]], [[#Drilling|drilling]], [[#Electronics|electronics]], [[#Trade|trade]], and [[#Gambling|gambling]]. Each of the big businesses has its own global [[leaderboards|leaderboard]].
Each city can specialize *The player's rank on the leaderboard is determined by the amount of profit from that business in one or more the past 12 months.==Mining==: ''Main article: [[big businessesMining]].''
The player becomes not only a mayor but also a business mogulCities specialized in mining extract [[ore]] and [[coal]] for profit. To extract the minerals, [[Coal Mine|Coal]] and [[Ore Mine|Ore Mines]] must be constructed directly above the corresponding deposits. Extracted ore and coal can be exported to the [[Global Market]] for immediate profit. [[Coal Power Plant]]s burn coal to generate [[power|electricity]]. A [[Smelting Factory|Smelting Factory]] can be constructed to process ore and coal into more valuable resources: [[alloy]] and [[metal]].
There are five big businesses in the game==Drilling==:''Main article: [[metals]], [[petroleum]], [[electronics]], [[trade]], and [[gamblingDrilling]].''
*Each big business has its own Cities specialized in Drilling extract and process oil for profit. To extract oil, [[leaderboardOil Well]] must be constructed above oil reservoirs. Extracted oil can be exported to the Global Market for immediate profit. Oil Power Plants burn oil to generate electricity. [[Oil Refinery]] can be constructed to process oil into more valuable resources: [[fuel]] and [[plastic]].
*The player==Electronics==: ''Main article: [[Electronics]]''s rank is determined by the amount of profit from that business in the past 12 months.
==Metals==Cities specialized in electronics manufacture [[processors]], [[TV]] and [[computer]] from alloy and plastic. Processors, TV and computer can be exported to the Global Market for profit or used to construct various [[Great Works]]. Alloy and plastic can be manufactured from mining and drilling industries or imported from Global Market. Electronic city employs a large [[education|educated]] workforce.
Metals require to be extracted from the ground and processed into more valuable resources.==Trading==:''Main article: [[Trading]]''
*Make sure Cities specialized in trading buy and sell commodities on the Global Market to generate profit. The key to inspect successful trading is importing resources when their prices are low and exporting them when their prices are high. A [[Trade Depot]] must be constructed before the region player can start trading. A [[Trade Port|trade port]] can be constructed to find where accelerate the coal, ore, trading processes. A city specialized in trading will have many trucks and oil deposits are before you claim your cargo ships moving goods into and out of the city.
As the player advance his or her Metals business, the player can dig up larger quantities of coal ==Gambling==: ''Main article: [[Gambling]]''A gambling city relies on [[Gambling#Gambling Structures|casinos]] to attract tourists and oregenerate revenue.
*More money can be made if Gambling specialization focuses on attracting tourists instead of the player builds a smelting plant to convert the minerals into metals and alloygathering resources or manufacturing goods.
==Petroleum==Petroleum Gambling city requires the construction of an adequate [[Mass Transit|mass transit]] system to bring in tourists and avoid traffic congestion. Casinos attract criminals. A large [[police]] force is needed to be extracted from combat the ground and processed into more valuable resourcesincrease in crime.
A refinery can be built to convert petroleum into =Other Specializations===Education==:''Main article: [[fuelEducation]] ''High tech industries, services and [[plastic]]structures require educated citizens as workers. Sims from one city can attend schools in nearby cities.
==ElectronicsCulture==Electronics :''Main article: [[Culture]]''Culture specialization focuses on attracting and keeping tourists. *It is similar to Gambling specialization and can be manufactured from paired with it. There are 2 types of culture buildings, [[Culture#Standards|Standards]] and [[metalLandmarks]]. Landmarks are further divided into two additional types, [[alloysLandmarks#Venues|Venues]] and plastic[[Landmarks#Attracters|Attracters]].
The player create microprocessors, TVs, and computers from basic resources*Only 3 Landmarks can be built in a city.
Electronics manufacturing has high profit margin ==Power==A power city constructs [[power#Power Plants|power plant]]s to generate power for not only itself but requires substantial investment in education and transportation infrastructurealso neighboring cities.
==Trade==Trade *Revenue is about buying and generated from selling resources on the [[Global Market]]power to nearby cities.
*Buy low==Garbage==A garbage city also known as recycling city takes [[waste]] from other cities in the region for a fee and recyles the wastse to regenerate [[plastic]], sell high is the main principle[[metal]] and [[alloy]].
The key to trade is to import resources when their prices are low and export resources when their prices are high==References==[http://www.simcity.com/en_US/blog/article/specializing-SimCity Specializing SimCity]
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