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City Specializations

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__TOC__In [[SimCity]], Cities [[cities]] can be specialized to serve specific purposes. Cities can not only specialize into any of the [[#Big Businesses|big businesses]] but also create their own roles.
=Big Businesses=
[[File:simcity smelting factory.jpg|400px|thumb|right|Mining City]]
[[File:Petroleum_city.jpg|400px|thumb|right|Drilling City]]
[[File:Electronics_city.jpg|400px|thumb|right|Electronics City]]
[[File:simcity trading city.jpg|400px|thumb|right|Trading City]]
[[File:simcity gambling city.jpg|400px|thumb|right|Gambling City]]
Each city can specialize in one or more big businesses. The player becomes not only a mayor but also a business mogul.
Each city can specialize in one or more [[big *Big businesses]]are pre-determined by Maxis.
The player becomes not only a mayor but also a business mogulThere are five big businesses in the game: [[#Mining|mining]], [[#Drilling|drilling]], [[#Electronics|electronics]], [[#Trade|trade]], and [[#Gambling|gambling]]. Each of the big businesses has its own global [[leaderboards|leaderboard]].
There are five big businesses *The player's rank on the leaderboard is determined by the amount of profit from that business in the gamepast 12 months.==Mining==: ''Main article: [[metalsMining]], [[petroleum]], [[electronics]], [[trade]], and [[gambling]].''
*Each big business has its own Cities specialized in mining extract [[leaderboardore]] and [[coal]] for profit. To extract the minerals, [[Coal Mine|Coal]] and [[Ore Mine|Ore Mines]] must be constructed directly above the corresponding deposits. Extracted ore and coal can be exported to the [[Global Market]] for immediate profit. [[Coal Power Plant]]s burn coal to generate [[power|electricity]]. A [[Smelting Factory|Smelting Factory]] can be constructed to process ore and coal into more valuable resources: [[alloy]] and [[metal]].
*The player==Drilling==:''Main article: [[Drilling]]''s rank is determined by the amount of profit from that business in the past 12 months.
==Metals==Cities specialized in Drilling extract and process oil for profit. To extract oil, [[Oil Well]] must be constructed above oil reservoirs. Extracted oil can be exported to the Global Market for immediate profit. Oil Power Plants burn oil to generate electricity. [[Oil Refinery]] can be constructed to process oil into more valuable resources: [[fuel]] and [[plastic]].
Metals require to be extracted from the ground and processed into more valuable resources.==Electronics==: ''Main article: [[Electronics]]''
*Make sure Cities specialized in electronics manufacture [[processors]], [[TV]] and [[computer]] from alloy and plastic. Processors, TV and computer can be exported to inspect the region Global Market for profit or used to find where the coal, ore, construct various [[Great Works]]. Alloy and plastic can be manufactured from mining and oil deposits are before you claim your drilling industries or imported from Global Market. Electronic cityemploys a large [[education|educated]] workforce.
As the player advance his or her Metals business, the player can dig up larger quantities of coal and ore. ==Trading==:''Main article: [[Trading]]''
*More money can Cities specialized in trading buy and sell commodities on the Global Market to generate profit. The key to successful trading is importing resources when their prices are low and exporting them when their prices are high. A [[Trade Depot]] must be made if constructed before the player builds a smelting plant can start trading. A [[Trade Port|trade port]] can be constructed to convert accelerate the minerals trading processes. A city specialized in trading will have many trucks and cargo ships moving goods into metals and alloyout of the city.
==PetroleumGambling==Petroleum requires : ''Main article: [[Gambling]]''A gambling city relies on [[Gambling#Gambling Structures|casinos]] to be extracted from the ground attract tourists and processed into more valuable resourcesgenerate revenue.
A refinery can be built to convert petroleum into [[fuel]] and [[plastic]]*Gambling specialization focuses on attracting tourists instead of the gathering resources or manufacturing goods.
Gambling city requires the construction of an adequate [[Mass Transit|mass transit]] system to bring in tourists and avoid traffic congestion. Casinos attract criminals. A large [[police]] force is needed to combat the increase in crime. =Other Specializations===ElectronicsEducation==Electronics :''Main article: [[Education]]''High tech industries, services and structures require educated citizens as workers. Sims from one city can attend schools in nearby cities.  ==Culture==:''Main article: [[Culture]]''Culture specialization focuses on attracting and keeping tourists. *It is similar to Gambling specialization and can be manufactured from paired with it. There are 2 types of culture buildings, [[Culture#Standards|Standards]] and [[metalLandmarks]]. Landmarks are further divided into two additional types, [[alloysLandmarks#Venues|Venues]] and plastic[[Landmarks#Attracters|Attracters]].  *Only 3 Landmarks can be built in a city.  ==Power==A power city constructs [[power#Power Plants|power plant]]s to generate power for not only itself but also neighboring cities.
The player create microprocessors, TVs, and computers *Revenue is generated from basic resourcesselling power to nearby cities.
Electronics manufacturing has high profit margin but requires substantial investment ==Garbage==A garbage city also known as recycling city takes [[waste]] from other cities in education the region for a fee and transportation infrastructurerecyles the wastse to regenerate [[plastic]], [[metal]] and [[alloy]].
==TradeReferences==Trade is about buying low and selling high[http://www.simcity.com/en_US/blog/article/specializing-SimCity Specializing SimCity]
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