Changes

Jump to: navigation, search

City Specializations

1,056 bytes added, 16:10, 9 March 2013
no edit summary
In [[SimCity]], [[cities ]] can be specialized to serve specific purposes.
Cities can not only specialize into any of the [[#Big Businesses|big businesses ]] but also create their own roles in the region and the global economy.
=Big Businesses=
[[File:simcity smelting factory.jpg|400px|thumb|right|Mining City]][[File: ''Main articlePetroleum_city.jpg|400px|thumb|right|Drilling City]][[File: Electronics_city.jpg|400px|thumb|right|Electronics City]][[Big BusinessesFile:simcity trading city.jpg|400px|thumb|right|Trading City]]''[[File:simcity gambling city.jpg|400px|thumb|right|Gambling City]]Each city can specialize in one or more big businesses. The player becomes not only a mayor but also a business mogul.
*Big businesses are pre-determined by Maxis.
The player becomes not only a mayor but also a business mogul. There are five big businesses in the game: [[#Mining|mining]], [[#Drilling|drilling]], [[#Electronics|electronics]], [[#Trade|trade]], and [[#Gambling|gambling]]. *Each of the big business businesses has its own global [[leaderboards|leaderboard]].  *The player's rank is determined by the amount of profit from that business in the past 12 months.
*The player's rank on the leaderboard is determined by the amount of profit from that business in the past 12 months.
==Mining==
[[File:smelting_factory.gif|300px|thumb|right|Mining City]]
 
: ''Main article: [[Mining]]''
Mining require to be extracted from the ground Cities specialized in mining extract [[ore]] and processed into more valuable resources[[coal]] for profit*Make sure to inspect To extract the region to find where the coal, oreminerals, [[Coal Mine|Coal]] and oil [[Ore Mine|Ore Mines]] must be constructed directly above the corresponding deposits are before you claim your city.  As Extracted ore and coal can be exported to the player advance his or her Mining business, the player can dig up larger quantities of [[Global Market]] for immediate profit. [[Coal Power Plant]]s burn coal and oreto generate [[power|electricity]].  *More money A [[Smelting Factory|Smelting Factory]] can be made if the player builds a smelting plant constructed to convert the minerals process ore and coal into more valuable resources: [[alloy]] and [[metal and alloy]].
==Drilling==
:''Main article: [[File:Petroleum_city.jpg|300px|thumb|right|Drilling City]]''
:''Main article: [[Drilling]]''Cities specialized in Drilling extract and process oil for profit. To extract oil, [[oilOil Well]] must be constructed above oil reservoirs. Extracted oil can be exported to the Global Market for immediate profit. Oil Power Plants burn oil to generate electricity. [[Oil Refinery]] can be constructed to process oil into more valuable resources: [[fuel]] and [[plastic]].
A [[Oil Refinery|refinery]] can be built to convert oil into [[fuel]] and [[plastic]].
==Electronics==
[[File:Electronics_city.jpg|300px|thumb|right|Electronics City]]Electronics can be manufactured from ''Main article: [[metal]], [[alloy]] and plastic. The player create microprocessors, TVs, and computers from basic resources. Electronics manufacturing has high profit margin but requires substantial investment in education and transportation infrastructure. ==Trade==Trade is about buying and selling resources on the [[Global Market]].''
*Buy lowCities specialized in electronics manufacture [[processors]], sell high is [[TV]] and [[computer]] from alloy and plastic. Processors, TV and computer can be exported to the main principleGlobal Market for profit or used to construct various [[Great Works]]. Alloy and plastic can be manufactured from mining and drilling industries or imported from Global Market. Electronic city employs a large [[education|educated]] workforce.
The key to trade is to import resources when their prices are low and export resources when their prices are high.==Trading==:''Main article: [[Trading]]''
Cities specialized in trading buy and sell commodities on the Global Market to generate profit. The key to successful trading is importing resources when their prices are low and exporting them when their prices are high. A [[Trade Depot]] must be constructed before the player can start trading. A [[Trade Port|trade port]] can be constructed to accelerate the trading processes. A city specialized in trade trading will have many trucks, freight trains, and cargo ships moving goods into and out of the city.
==Gambling==
: ''Main article: [[File:Casino_city.png|300px|thumb|right|Gambling City]]''A gambling city relies on [[Gambling specialization focuses on the tourists instead of the market. #Gambling city aims Structures|casinos]] to attract as many tourists as possibleand generate revenue.
*It requires the construction Gambling specialization focuses on attracting tourists instead of airports, docks for cruise ships, train stations, and buses to bring the tourists ingathering resources or manufacturing goods.
*It also Gambling city requires the construction of casinos, hotels an adequate [[Mass Transit|mass transit]] system to bring in tourists and other entertainment options avoid traffic congestion. Casinos attract criminals. A large [[police]] force is needed to keep combat the touristsincrease in crime.
=Other Specializations=
==Education==
Some advanced :''Main article: [[Education]]''High tech industries, businesses services and structures require educated citizens as workers.  Schools and Colleges are two types of educational [[ploppables]]Sims from one city can attend schools in nearby cities.
==Culture==
*It is similar to Gambling specialization and can be paired with it.
There are 2 types of culture buildings, [[Culture#Standards|Standards]] and [[CultureLandmarks]]. Landmarks are further divided into two additional types, [[Landmarks#WondersVenues|WondersVenues]] and [[Landmarks#Attracters|Attracters]].
Wonders are further divided into two additional types, [[Culture#Venues|Venues]] and [[Culture#Attracters|Attracters]]*Only 3 Landmarks can be built in a city.
*Only 3 Wonders can be built in a ==Power==A power cityconstructs [[power#Power Plants|power plant]]s to generate power for not only itself but also neighboring cities.
==Power==*Revenue is generated from selling power to nearby cities.
==Garbage==
3,119
edits

Navigation menu