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Arcology

471 bytes added, 23:25, 17 March 2013
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{{ploppable infobox
| image = arcology 2.jpg| cost = • 1§1,000,000 Simonleons
• 2,800 tons of [[Metal]]
• 1,000 tons of [[Alloy]]
• 60,000 crates of [[TV]]s| cost per hour upkeep = 300 Simonleons§300
| requirement = City in [[region]] with 58,000 or more residents.
| function = Benefits Works, Shoppers and Students
| module =
| extra =
| description = Building this towering pinnacle of human architecture requires skilled workers and resources. This dense ecosystem contains everything necessary to sustain a massive community. Sims live here but many of them will commute to cities in the region to work, go to school, or shop.

}}
Arcology is , the fusion of architecture and ecology, is a signature structure of the [[SimCity]] series. In the current iteration, Arcology functions as a gigantic futuristic apartment building. This structure supplies all the [[cities]] in the [[region]] with an endless supply of workers, shoppers and students. These Sims come to your city for their commercial, industrial and [[Education|educational]] needs.
They are futuristic *Arcology fills the need for residential buildings. With Arcology in place, players can create cities with a variety of without residential, commercial and agricultural structures[[zones]].
Arcologies are designed to be self-sufficient*Arcology is unlocked by having 58,000 or more residents in a city in your region.
Arcology will be in [[SimCity]], it will be part is one of the [[Great Works]].
In game description[[File: ''"Building this towering pinnacule of human architechture requires skilled workers and resourcesarcology phases. This dense ecosystem contains everything necessary to sustain a massive community. Sims live here but many jpg|500px|thumb|left|Phases of them will commute to cities in the region to work, go to school or shop."''Arcology construction]] {{Great Works}}
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