2
edits
Changes
Zones
,→Industrial Zones
[[File:high density residential zone.jpg|400px|thumb|right|High Density Residential Zone]]
=Types of Zones=
==Residential Zones==
[[File:simcity residential zone.jpg|400px|thumb|right|Residential Zone]]
Residential zones are where sims build houses and move it. When you zone an area as residential, Sims move into residential zones automatically. If the sims become [[happiness|unhappy]], they will leave and the houses will become abandoned.
*These zones are green.
==Commercial Zones==
[[File:simcity commercial zone.jpg|400px|thumb|right|Commercial Zone]]Commercial zones are where shops and offices are built. Commercial buildings provide the Sims with jobs and [[happiness]]. Sims will spend their money in these buildings to earn happiness. They also provide a destination for industrial freight shipments. Industrial buildings with nowhere to ship their freight will become unhappy.
*These zones are yellowblue.
*Commercial buildings provide the sims with jobs and do not bring in as much profit to the cityas industrial buildings.
==Industrial Zones==
[[File:simcity industrial zone.jpg|400px|thumb|right|Industrial Zone]]Industrial zones generate the most profit for the city. They provide the Sims with jobs and money. Industrial buildings need a place to ship their freight or they will become [[happiness|unhappy]]. Freight can be shipped to commercial buildings, [[Trade Depot]], [[Trade Port]] and [[Municipal Airport]] with [[Cargo Terminal]].
Types of buildings in industrial zones are determined by density and tech levels. Industrial zones buildings of higher tech levels will produce less pollution and generate more profit. Tech levels can be increased through the most construction of [[The Academy ]], [pollution[Community College]], [[University]] and the [[Vu Tower]].
==Zoning Maps==
'''Building Density''' - shows the progress towards density upgrade for every structure in the city.