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SimCity

658 bytes added, 05:53, 1 February 2013
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==Engine==
SimCity will use the brand new [[glassbox|GlassBox engine]].
 
In previous simulation games, high-level statistics were first generated. These statics were used to create the graphical animations
 
GlassBox engine replaces these statics with simulation units called agents. Agents represent object such as [[water]], [[power]] and [[traffic]].
 
*For example, traffic jams are produced dynamically by masses of agents that simulate travel to and from work, instead of simply displaying a traffic jam animation to represent a simulated traffic flow.
 
GlassBox engine enables visible [[module]]s or addons to a city's structures. It allows the player to tell what sort of additions the city's structures have at a glance.
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