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Health

1,223 bytes added, 22:36, 22 March 2019
Health Maps
[[File:simcity clinic.jpg|400px|thumb|right|Clinic]][[File:simcity hospital2.jpg|400px|thumb|right|SimCity Hospital]]Sims can get sick. Sickness leads to injuries and injuries lead to deaths. Injured Sims will die unless they are rescued by ambulances. Sick sims have lower happiness Sims are unhappy, they will stay home from work and are more likely can get evicted from their places of residence. [[Clinic]] can be constructed to treat sick and injured Sims in a small city. A [[Hospital]] is needed to diekeep a city with large population healthy.
==Health Structures=====Clinic===: ''Main article: [[Clinic]]''Clinic provides rudimentary healthcare for your city. It should be expanded with additional [[Ambulance Bay (Clinic)|Ambulance Bay]]s and [[Patient Rooms (Clinic)|Patient Room]]s as your city's population increases.  ===Hospital===: ''Main article: [[Hospital]]''Hospital is a large healthcare facility that is able to significantly improve the health, recovery time and survivability of your Sims. It can also be built used to provide healthcare for your neighboring [[cities]].  ==Health Vehicles==Ambulance - brings injured Sims to treat sick simsclinic or hospital.
*Clinic is cheap and is suitable can earns Simoleons for small townstreating injured Sims in neighboring cities.
A [[Hospital]] should be built after larger citiesWellness Van - lowers the chance of Sims getting sick.
==Health Structures==Clinic* becomes available by adding a [[Wellness Center]] module to a Hospital.
Hospital==Health Maps=='''Health''' - shows the condition of Sims' health, how many Sims are in clinic, the germ levels of city and past sickness events.
==Health Vehicles=='''Germ''' - shows where sickness is located.
[http://www.evitalitaet.net/fr/ Source]
==[[Category:Services]]{{Health Maps==}}
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