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Artificial Intelligence

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'''Artificial Intelligence ''' (AI) forms the backbone of SimCity (2013), powering everything from individual Sim behaviors to the complex simulation systems that bring the virtual cities to life. Unlike previous iterations in the franchise where many elements were abstracted or simplified, SimCity attempted to create a more granular simulation where each entity in the game world operates according to sophisticated AI routines. This approach, dubbed "GlassBox" by Maxis, represented a significant departure from traditional city-building simulation methods and set new standards for AI implementation in urban simulation games.
As mentioned in the [https://aiwiki.ai/ AI Wiki], the interplay of these AI systems not only drives gameplay but also sets a precedent for the use of intelligent algorithms in simulation games. From simulating citizen behavior and traffic flow to managing complex economic and environmental systems, the AI in SimCity creates a dynamic, responsive urban environment that reacts to player decisions in nuanced ways.
==AI Wiki Integration==
This article is part of the broader [https://aiwiki.ai/ AI Wiki ] project documenting artificial intelligence implementations across gaming.
For readers seeking a broader context of how Artificial Intelligence is utilized in similar simulation games or in agent-based modeling, the [https://aiwiki.ai/ AI Wiki] provides general overviews of algorithmic techniques like pathfinding (for example Dijkstra's Algorithm, A*), agent-based modeling in game development, and discussions of how simulation constraints can affect AI complexity.