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In [[SimCity]], [[cities ]] can be specialized to serve specific purposes.
Cities can not only specialize into any of the [[#Big Businesses|big businesses]] but also create their own roles.
[[File:Petroleum_city.jpg|400px|thumb|right|Drilling City]]
[[File:Electronics_city.jpg|400px|thumb|right|Electronics City]]
[[File:simcity trading city.jpg|400px|thumb|right|TradingCityTrading City]]
[[File:simcity gambling city.jpg|400px|thumb|right|Gambling City]]
Each city can specialize in one or more big businesses. The player becomes not only a mayor but also a business mogul.
*Big businesses are pre-determined by Maxis.
*The player's rank on the leaderboard is determined by the amount of profit from that business in the past 12 months.
==Mining==
: ''Main article: [[Mining]]''
==Drilling==
:''Main article: [[Drilling]]''
Cities specialized in Drilling extract and process oil for profit. To extract oil, [[Oil Well]] must be constructed above oil reservoirs. Extracted oil can be exported to the Global Market for immediate profit. Oil Power Plants burn oil to generate electricity. [[Oil refineryRefinery]] can be constructed to process oil into more valuable resources: [[fuel]] and [[plastic]].
==Electronics==
: ''Main article: [[Electronics]]''
==TradeTrading==:''Main article: [[TradeTrading]]''Trade is about buying and selling [[commodities]] on the [[Global Market]].
==Gambling==
: ''Main article: [[Gambling]]''
A gambling city relies on [[Gambling#Gambling Structures|casinocasinos]]s to attract tourists and generate revenue.
*Gambling specialization focuses on attracting tourists instead of the gathering resources or manufacturing goods.
Gambling city requires the construction of an adequate [[Mass Transit|mass transit]] system to bring in tourists and avoid traffic congestion. Casinos attract criminals. A large [[police]] force is needed to combat the increase in crime.
=Other Specializations=
==Education==
==Culture==
*It is similar to Gambling specialization and can be paired with it.
There are 2 types of culture buildings, [[Culture#Standards|Standards]] and [[Landmarks]]. Landmarks are further divided into two additional types, [[Landmarks#Venues|Venues]] and [[Landmarks#Attracters|Attracters]].
*Only 3 Landmarks can be built in a city.