Difference between revisions of "Glassbox"
From SimCity Wiki
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*For example, traffic jams are produced dynamically by masses of agents that simulate travel to and from work, instead of simply displaying a traffic jam animation to represent a simulated traffic flow. | *For example, traffic jams are produced dynamically by masses of agents that simulate travel to and from work, instead of simply displaying a traffic jam animation to represent a simulated traffic flow. | ||
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+ | GlassBox engine enables visible [[module]]s or addons to a city's structures. It allows the player to tell what sort of additions the city's structures have at a glance. | ||
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+ | *When buildings are upgraded, you get to see your additions reflected in the buildings and in the world, not just the change of a few numbers on a spread sheet. | ||
{{#ev:youtube|vS0qURl_JJY|500|left}} | {{#ev:youtube|vS0qURl_JJY|500|left}} |
Revision as of 18:52, 26 January 2013
GlassBox is the simulation engine used in SimCity.
In previous simulation games, high-level statistics were first generated. These statics were used to create the graphical animations
GlassBox engine replaces these statics with simulation units called agents. Agents represent object such as water, power and traffic.
- For example, traffic jams are produced dynamically by masses of agents that simulate travel to and from work, instead of simply displaying a traffic jam animation to represent a simulated traffic flow.
GlassBox engine enables visible modules or addons to a city's structures. It allows the player to tell what sort of additions the city's structures have at a glance.
- When buildings are upgraded, you get to see your additions reflected in the buildings and in the world, not just the change of a few numbers on a spread sheet.