Difference between revisions of "Glassbox"
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[[File:simcity_trafficsystem.jpg|400px|thumb|right]] | [[File:simcity_trafficsystem.jpg|400px|thumb|right]] | ||
− | GlassBox is the simulation engine used in SimCity. | + | GlassBox is the simulation engine used in [[SimCity]]. |
In previous simulation games, high-level statistics were first generated. These statics were used to create the graphical animations | In previous simulation games, high-level statistics were first generated. These statics were used to create the graphical animations | ||
− | GlassBox engine replaces these statics with simulation units called agents. Agents represent object such as water, power and traffic. | + | GlassBox engine replaces these statics with simulation units called agents. Agents represent object such as [[water]], [[power]] and [[traffic]]. |
*For example, traffic jams are produced dynamically by masses of agents that simulate travel to and from work, instead of simply displaying a traffic jam animation to represent a simulated traffic flow issue. | *For example, traffic jams are produced dynamically by masses of agents that simulate travel to and from work, instead of simply displaying a traffic jam animation to represent a simulated traffic flow issue. |
Revision as of 18:41, 26 January 2013
GlassBox is the simulation engine used in SimCity.
In previous simulation games, high-level statistics were first generated. These statics were used to create the graphical animations
GlassBox engine replaces these statics with simulation units called agents. Agents represent object such as water, power and traffic.
- For example, traffic jams are produced dynamically by masses of agents that simulate travel to and from work, instead of simply displaying a traffic jam animation to represent a simulated traffic flow issue.