Difference between revisions of "City Specializations"

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*It is similar to Gambling specialization and can be paired with it.
 
*It is similar to Gambling specialization and can be paired with it.
  
There are 2 types of culture buildings, Standards and Wonders.
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There are 2 types of culture buildings, [[Culture#Standards|Standards]] and [[Culture#Wonders|Wonders]].
  
Wonders are further divided into two additional types, Venues and Attracters.  
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Wonders are further divided into two additional types, [[Culture#Venues|Venues]] and [[Culture#Attracters|Attracters]].  
  
 
*Only 3 Wonders can be built in a city.  
 
*Only 3 Wonders can be built in a city.  

Revision as of 20:31, 30 January 2013

In SimCity, cities can be specialized to serve specific purposes.

Cities can not only specialize into any of the big businesses but also create their own roles in the region and the global economy.

Big Businesses

Main article: Big Businesses

Each city can specialize in one or more big businesses.

  • Big businesses are pre-determined by Maxis.

The player becomes not only a mayor but also a business mogul.

There are five big businesses in the game: metals, petroleum, electronics, trade, and gambling.

  • The player's rank is determined by the amount of profit from that business in the past 12 months.

Metals

Main article: Metals

Metals require to be extracted from the ground and processed into more valuable resources.

  • Make sure to inspect the region to find where the coal, ore, and oil deposits are before you claim your city.

As the player advance his or her Metals business, the player can dig up larger quantities of coal and ore.

  • More money can be made if the player builds a smelting plant to convert the minerals into metals and alloy.

Petroleum

Petroleum City
Main article: Petroleum

Petroleum requires to be extracted from the ground and processed into more valuable resources.

A refinery can be built to convert petroleum into fuel and plastic.

Electronics

Electronics City

Electronics can be manufactured from metal, alloys and plastic.

The player create microprocessors, TVs, and computers from basic resources.

Electronics manufacturing has high profit margin but requires substantial investment in education and transportation infrastructure.

Trade

Trade is about buying and selling resources on the Global Market.

  • Buy low, sell high is the main principle.

The key to trade is to import resources when their prices are low and export resources when their prices are high.

A city specialized in trade will have many trucks, freight trains, and cargo ships moving goods into and out of the city.

Gambling

File:Casino city.png
Gambling City

Gambling specialization focuses on the tourists instead of the market.

Gambling city aims to attract as many tourists as possible.

  • It requires the construction of airports, docks for cruise ships, train stations, and buses to bring the tourists in.
  • It also requires the construction of casinos, hotels and other entertainment options to keep the tourists.

Other Specializations

Education

Some advanced industries, businesses and structures require educated citizens as workers.

Schools and Colleges are two types of educational ploppables.

Culture

Main article: Culture

Culture specialization focuses on attracting and keeping tourists.

  • It is similar to Gambling specialization and can be paired with it.

There are 2 types of culture buildings, Standards and Wonders.

Wonders are further divided into two additional types, Venues and Attracters.

  • Only 3 Wonders can be built in a city.

Power

Garbage

A garbage city also known as recycling city takes waste from other cities in the region for a fee and recyles the wastse to regenerate plastic, metal and alloys.

References

Specializing SimCity