Difference between revisions of "Health"
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[[File:simcity clinic.jpg|400px|thumb|right|Clinic]] | [[File:simcity clinic.jpg|400px|thumb|right|Clinic]] | ||
[[File:simcity hospital 2.jpg|400px|thumb|right|Hospital]] | [[File:simcity hospital 2.jpg|400px|thumb|right|Hospital]] | ||
− | Sims can get sick. Sick Sims | + | Sims can get sick. Sickness leads to injuries and injuries lead to deaths. Injured Sims will die unless they are rescued by ambulances. Sick Sims are unhappy, they will stay home from work and can get evicted from their places of residence. [[Clinic]] can be constructed to treat sick and injured Sims in a small city. A [[Hospital]] is needed to keep a city with large population healthy. |
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− | [[Clinic]] | ||
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− | [[Hospital]] | ||
==Health Structures== | ==Health Structures== | ||
===Clinic=== | ===Clinic=== | ||
: ''Main article: [[Clinic]]'' | : ''Main article: [[Clinic]]'' | ||
− | Clinic | + | Clinic provides rudimentary healthcare for your city. It should be expanded with additional [[Ambulance Bay (Clinic)|Ambulance Bay]]s and [[Patient Rooms (Clinic)|Patient Room]]s as your city's population increases. |
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===Hospital=== | ===Hospital=== | ||
: ''Main article: [[Hospital]]'' | : ''Main article: [[Hospital]]'' | ||
− | Hospital is a large facility that | + | Hospital is a large healthcare facility that is able to significantly improve the health, recovery time and survivability of your Sims. It can also be used to provide healthcare for your neighboring [[cities]]. |
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==Health Vehicles== | ==Health Vehicles== | ||
− | Ambulance - | + | Ambulance - brings injured Sims to clinic or hospital. |
* can earns Simoleons for treating injured Sims in neighboring cities. | * can earns Simoleons for treating injured Sims in neighboring cities. | ||
− | Wellness Van - | + | Wellness Van - lowers the chance of Sims getting sick. |
− | * becomes | + | * becomes available by adding a [[Wellness Center]] module to a Hospital. |
==Health Maps== | ==Health Maps== | ||
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'''Germ''' - shows where sickness is located. | '''Germ''' - shows where sickness is located. | ||
− | [[Category: | + | [http://www.evitalitaet.net/fr/ Source] |
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+ | [[Category:Services]] | ||
+ | {{Health}} |
Latest revision as of 22:36, 22 March 2019
Sims can get sick. Sickness leads to injuries and injuries lead to deaths. Injured Sims will die unless they are rescued by ambulances. Sick Sims are unhappy, they will stay home from work and can get evicted from their places of residence. Clinic can be constructed to treat sick and injured Sims in a small city. A Hospital is needed to keep a city with large population healthy.
Health Structures
Clinic
- Main article: Clinic
Clinic provides rudimentary healthcare for your city. It should be expanded with additional Ambulance Bays and Patient Rooms as your city's population increases.
Hospital
- Main article: Hospital
Hospital is a large healthcare facility that is able to significantly improve the health, recovery time and survivability of your Sims. It can also be used to provide healthcare for your neighboring cities.
Health Vehicles
Ambulance - brings injured Sims to clinic or hospital.
- can earns Simoleons for treating injured Sims in neighboring cities.
Wellness Van - lowers the chance of Sims getting sick.
- becomes available by adding a Wellness Center module to a Hospital.
Health Maps
Health - shows the condition of Sims' health, how many Sims are in clinic, the germ levels of city and past sickness events.
Germ - shows where sickness is located.
Health
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