Difference between revisions of "Wealth"
(Changed medium wealth so it is more detailed for the visual description.) |
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− | The population of your city is divided into 3 levels of wealth: low wealth (§), medium wealth (§§) and high wealth (§§§). All residential (R) and commercial (C) buildings are divided into the same 3 levels of wealth. Your Sims will live, work and shop in buildings that correspond to their levels of wealth. | + | The population of your city is divided into 3 levels of wealth: low wealth (§), medium wealth (§§) and high wealth (§§§). All residential (R) and commercial (C) [[zones|buildings]] are divided into the same 3 levels of wealth. Your Sims will live, work and shop in buildings that correspond to their levels of wealth. |
*For example high wealth Sims will only live in high wealth residential buildings and shop in high wealth commercial buildings. | *For example high wealth Sims will only live in high wealth residential buildings and shop in high wealth commercial buildings. | ||
− | High wealth shops and housing are attracted to areas of high land values. Different [[cities]] have different natural land values. Beach-side properties and high cliff views tend to have higher land values. Players can also increase the land value of an area by placing [[parks]], [[ | + | High wealth shops and housing are attracted to areas of high land values. Different [[cities]] have different natural land values. Beach-side properties and high cliff views tend to have higher land values. Players can also increase the land value of an area by placing [[parks]], [[Mayor's House]] and [[Mayor's Mansion]] next to it. Proximity to service buildings such as the [[Fire Station]]s, [[Police Station]]s, [[Clinic]]s and [[Education|schools]] also increase land value. |
*Different parks attract Sims of different wealth levels. [[Basic Parks|Basic parks]] bring in low wealth Sims. [[Nature Parks|Nature]] and [[Sports Parks|sports parks]] attract medium wealth Sims. High wealth Sims are attracted by [[Formal Parks|formal parks]] and [[Plaza|plaza]]s. | *Different parks attract Sims of different wealth levels. [[Basic Parks|Basic parks]] bring in low wealth Sims. [[Nature Parks|Nature]] and [[Sports Parks|sports parks]] attract medium wealth Sims. High wealth Sims are attracted by [[Formal Parks|formal parks]] and [[Plaza|plaza]]s. | ||
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*Wealth is decided by land value while density is driven by [[happiness]]. | *Wealth is decided by land value while density is driven by [[happiness]]. | ||
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+ | *Industrial buildings have tech levels driven by [[education]] instead of wealth. | ||
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+ | ==Low Wealth (§)== | ||
+ | Low wealth buildings have a significant small and slightly gloomy feeling to it, and the advertising billboards in the commercial buildings tend to say things like "low cost services" or "cheap apartments" for residential buildings. | ||
+ | ==Medium Wealth (§)== | ||
+ | Medium value buildings tend to be in the middle, a mix of high and low wealth. This is normally the average wealth class, with normal looking buildings that, as long as you are not poor or rich, resemble most real life buildings. | ||
+ | ==High Wealth (§)== | ||
+ | High Wealth buildings just can be stunning to look at. They are sleeker and very modern looking. Low density residential buildings will often be mansions and high density buildings will be huge and modern. | ||
+ | ==Data Maps== | ||
+ | ===Land Value Map=== | ||
+ | Land value map shows where high, medium and low wealth residential and commercial buildings are likely to develop as well as buildings that positively and negatively impact land values. | ||
+ | |||
+ | [[Category:Basics]] |
Latest revision as of 01:30, 25 August 2014
The population of your city is divided into 3 levels of wealth: low wealth (§), medium wealth (§§) and high wealth (§§§). All residential (R) and commercial (C) buildings are divided into the same 3 levels of wealth. Your Sims will live, work and shop in buildings that correspond to their levels of wealth.
- For example high wealth Sims will only live in high wealth residential buildings and shop in high wealth commercial buildings.
High wealth shops and housing are attracted to areas of high land values. Different cities have different natural land values. Beach-side properties and high cliff views tend to have higher land values. Players can also increase the land value of an area by placing parks, Mayor's House and Mayor's Mansion next to it. Proximity to service buildings such as the Fire Stations, Police Stations, Clinics and schools also increase land value.
- Different parks attract Sims of different wealth levels. Basic parks bring in low wealth Sims. Nature and sports parks attract medium wealth Sims. High wealth Sims are attracted by formal parks and plazas.
Note: Wealth and Density are completely different things and are not effected by one another, you can have Low Wealth/High Density apartment buildings and High wealth/Low Density mansions.
- Wealth is decided by land value while density is driven by happiness.
- Industrial buildings have tech levels driven by education instead of wealth.
Low Wealth (§)
Low wealth buildings have a significant small and slightly gloomy feeling to it, and the advertising billboards in the commercial buildings tend to say things like "low cost services" or "cheap apartments" for residential buildings.
Medium Wealth (§)
Medium value buildings tend to be in the middle, a mix of high and low wealth. This is normally the average wealth class, with normal looking buildings that, as long as you are not poor or rich, resemble most real life buildings.
High Wealth (§)
High Wealth buildings just can be stunning to look at. They are sleeker and very modern looking. Low density residential buildings will often be mansions and high density buildings will be huge and modern.
Data Maps
Land Value Map
Land value map shows where high, medium and low wealth residential and commercial buildings are likely to develop as well as buildings that positively and negatively impact land values.