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Glassbox

812 bytes added, 07:12, 7 March 2013
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[[File:Glassbox engine.jpg|400px|thumb|right|The inner working workings of GlassBox engine taken by [https://twitter.com/moskow23/status/293445549812748288/photo/1 Dan Moskowitz]]]
[[File:simcity_trafficsystem.jpg|400px|thumb|right]] GlassBox is the simulation engine used in [[SimCity]].
In previous simulation games, high-level statistics were first generated. These statics were used to create the graphical animations
GlassBox engine replaces these statics with simulation units called agents. Agents represent object such as [[water]], [[power ]] and [[traffic]]. *For example, traffic jams are produced dynamically by masses of agents that simulate travel to and from work, instead of simply displaying a traffic jam animation to represent a simulated traffic flow.  GlassBox engine enables visible [[module]]s or addons to a city's structures. It allows the player to tell what sort of additions the city's structures have at a glance.  *When buildings are upgraded, you get to see your additions reflected in the buildings and in the world, not just the change of a few numbers on a spread sheet.
When you turn on various data layers, such as water or [[sewage]] flow. You will be able to see the graphical representations of these agents flowing from [[Water Tower]] or to [[Sewage Outflow Pipe]].
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